num-bigint VS Nu

Compare num-bigint vs Nu and see what are their differences.

num-bigint

Big integer types for Rust (by rust-num)

Nu

Repository hosting the open-source Nu Game Engine and related projects. (by bryanedds)
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num-bigint Nu
4 4
503 1,024
1.4% -
7.0 10.0
7 days ago 5 days ago
Rust F#
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

num-bigint

Posts with mentions or reviews of num-bigint. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-24.

Nu

Posts with mentions or reviews of Nu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-27.

What are some alternatives?

When comparing num-bigint and Nu you can also consider the following projects:

num-primes - A Rust Library For Generating Large Composite, Prime, and Safe Prime Numbers

accesskit - UI accessibility infrastructure across platforms and programming languages

num - A collection of numeric types and traits for Rust.

Xelmish - XNA + Elmish - 2D game development framework with F#

advent-of-code - See https://adventofcode.com

lobster - The Lobster Programming Language

OpenZKP - OpenZKP - pure Rust implementations of Zero-Knowledge Proof systems.

iced - Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua

prechelt-phone-number-encoding - Comparison between Java and Common Lisp solutions to a phone-encoding problem described by Prechelt

druid - A data-first Rust-native UI design toolkit.

proc-macro-workshop - Learn to write Rust procedural macros  [Rust Latam conference, Montevideo Uruguay, March 2019]

detonator - 2D game engine and editor 💥💣