num-bigint VS advent-of-code

Compare num-bigint vs advent-of-code and see what are their differences.

num-bigint

Big integer types for Rust (by rust-num)

advent-of-code

See https://adventofcode.com (by kage23)
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num-bigint advent-of-code
4 2
503 0
1.4% -
7.0 0.0
8 days ago 5 months ago
Rust TypeScript
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

num-bigint

Posts with mentions or reviews of num-bigint. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-24.

advent-of-code

Posts with mentions or reviews of advent-of-code. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-23.
  • [2021 Day 23 (Part 2)] [Typescript] Please help me optimize my code!
    1 project | /r/adventofcode | 27 Dec 2021
    So I wrote some code that can solve Part 1 of Day 23 in about 1.6 seconds for the sample input, and about 53 seconds for my actual input. Not great, but okay. It uses the A* implementation I originally wrote for Day 15, and then modularized for Day 23 (and hopefully future years). Then I updated the code for Part 2 (in two separate commits, this and this). These updates made it significantly worse. :/ Now, when I run Part 1 for the sample input, it takes about 10 seconds to find the answer. Earlier, I started it looking for the Part 2 answer on the sample input, then went and ate dinner and watched a TV show, and 45+ minutes later, it was still running and hadn't found the solution yet, so I killed it. Does anyone have any suggestions on what I might have done to make things so much worse, and/or how to optimize what I have now? I don't mind something that takes a couple of minutes potentially to find the solution, maybe even up to 10-15 minutes on a hefty problem, but this is going to take forever to find the solution.
  • [2020 Day 23] Indiana Jones and the Crab Raft
    3 projects | /r/adventofcode | 23 Dec 2020
    As someone who has completed every year of Advent of Code so far, I read Part 1 and said to myself, "I'd better just go ahead and use a linked list for this; part 2's gonna be huge." My AoC project (in TypeScript) has my own custom doubly-linked list implementation that has served me pretty well. My runtime for part 2 of this challenge was ~14 seconds.

What are some alternatives?

When comparing num-bigint and advent-of-code you can also consider the following projects:

num-primes - A Rust Library For Generating Large Composite, Prime, and Safe Prime Numbers

AoC20 - My solutions for Advent of Code 2020

num - A collection of numeric types and traits for Rust.

Nu - Repository hosting the open-source Nu Game Engine and related projects.

OpenZKP - OpenZKP - pure Rust implementations of Zero-Knowledge Proof systems.

prechelt-phone-number-encoding - Comparison between Java and Common Lisp solutions to a phone-encoding problem described by Prechelt

proc-macro-workshop - Learn to write Rust procedural macros  [Rust Latam conference, Montevideo Uruguay, March 2019]

cargo-incremental - A fuzzing tool for incremental compilation that walks git history

rfcs - RFCs for changes to Rust

style - css for rust

prechelt-phone-number-encoding - Comparison between Java and Common Lisp solutions to a phone-encoding problem described by Prechelt