Nu
detonator
Nu | detonator | |
---|---|---|
4 | 9 | |
1,024 | 264 | |
- | - | |
10.0 | 9.8 | |
8 days ago | 27 days ago | |
F# | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Nu
- Nu Game Engine written in F#
- Iced: A cross-platform GUI library for Rust, inspired by Elm
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How is the state of F# with Unity?
Not Unity, but Nu is an F#-first game engine you might look into.
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Suggestions for a functional language for videogames
Take a look at Nu. I haven't used it, but it seemed pretty heavily inspired by Elm when I was reading about it.
detonator
- Show HN: Detonator2D a 2D game engine and editor
- GitHub - ensisoft/gamestudio: 2D game engine and editor
- 2D Game engine and editor for Windows and Linux
- GameStudio: Yet Another 2D Game engine and editor for Windows and Linux
- Show HN: 2D Game engine and editor for Windows and Linux
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Iced: A cross-platform GUI library for Rust, inspired by Elm
I agree with your point. In fact it's the approach I'm doing myself in my current UI lib (which has a very specific use case but the point still applies).
https://github.com/ensisoft/gamestudio/blob/master/uikit/win...
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RG3D (Rust game engine) feature highlights
If you're interested in a 2D engine you might be interested in https://github.com/ensisoft/gamestudio
What are some alternatives?
num-bigint - Big integer types for Rust
arewegameyet - The repository for https://arewegameyet.rs
accesskit - UI accessibility infrastructure across platforms and programming languages
StationIapetus - 3rd person shooter in the very early development phase
Xelmish - XNA + Elmish - 2D game development framework with F#
rusty-shooter - [suspended] 3d shooter written in Rust using rg3d
lobster - The Lobster Programming Language
RAG3 - Top-down single/multiplayer shooter game with time manipulation mechanics.
iced - Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
druid - A data-first Rust-native UI design toolkit.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.