Nu
num-bigint
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Nu | num-bigint | |
---|---|---|
4 | 4 | |
1,024 | 502 | |
- | 2.8% | |
10.0 | 7.0 | |
4 days ago | 3 days ago | |
F# | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Nu
- Nu Game Engine written in F#
- Iced: A cross-platform GUI library for Rust, inspired by Elm
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How is the state of F# with Unity?
Not Unity, but Nu is an F#-first game engine you might look into.
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Suggestions for a functional language for videogames
Take a look at Nu. I haven't used it, but it seemed pretty heavily inspired by Elm when I was reading about it.
num-bigint
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Announcing Rust 1.59.0
I'm trying div for real: https://github.com/rust-num/num-bigint/pull/236
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Revisiting Prechelt’s paper and follow-ups comparing Java, Lisp, C/C++ and scripting languages (incl. CL VS Java VS Rust benchmark)
Using an enum to simulate dynamic typing: https://github.com/philipc/prechelt-phone-number-encoding/tree/rust-number. This should be similar to the performance improvements from something like https://github.com/rust-num/num-bigint/issues/36, which means suboptimal use doesn't hurt as much.
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A single issue with Rust that kills me every time with mathematics (rust repo issue 20671)
edit: See for example https://github.com/rust-num/num-bigint/blob/7562ab24330792817e42b808f60b0cac51ca261a/src/macros.rs
- [2020 Day 23] Indiana Jones and the Crab Raft
What are some alternatives?
accesskit - UI accessibility infrastructure across platforms and programming languages
num-primes - A Rust Library For Generating Large Composite, Prime, and Safe Prime Numbers
lobster - The Lobster Programming Language
num - A collection of numeric types and traits for Rust.
iced - Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua
advent-of-code - See https://adventofcode.com
Xelmish - XNA + Elmish - 2D game development framework with F#
OpenZKP - OpenZKP - pure Rust implementations of Zero-Knowledge Proof systems.
druid - A data-first Rust-native UI design toolkit.
prechelt-phone-number-encoding - Comparison between Java and Common Lisp solutions to a phone-encoding problem described by Prechelt
FunctionalProgrammingInGames - Functional Programming in Games Resources
proc-macro-workshop - Learn to write Rust procedural macros [Rust Latam conference, Montevideo Uruguay, March 2019]