hedron
three-mesh-bvh
hedron | three-mesh-bvh | |
---|---|---|
3 | 5 | |
465 | 2,277 | |
0.0% | - | |
0.0 | 9.5 | |
over 1 year ago | 4 days ago | |
JavaScript | JavaScript | |
GNU Affero General Public License v3.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hedron
- Anyone integrating threejs with MIDI/ableton on the web?
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Video from our '2020 lockdown' Acid-House performance using threejs visuals
Visuals are performed by Alex Kempton using his open-source software Hedron, GitHub build over here if interested in trying it out: https://github.com/nudibranchrecords/hedron
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I've been working on a cool audio visualizer!
You may be interested in my bandmates software which you can use to perform this live and connect to midi controllers etc. https://github.com/nudibranchrecords/hedron
three-mesh-bvh
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Procedural CAD Modelling tools for WebGL
the default one ( with the sop/boolean node ) uses https://github.com/gkjohnson/three-mesh-bvh, which is very stable already.
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Checking a mesh is inside another mesh
Have you tried using https://github.com/gkjohnson/three-mesh-bvh ? That may give you some easier collision detection tools.
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Super Soldier Battle Game - Three.js - AWS Serverless
The game is currently unplayable for me (10fps) and I can run Witcher 3, so I definitely should be able to run this. You need to do some heavy optimizations. Looking at the console, while there is a high amount of time spent on rendering, over half the frame is spent on raycasting. You have to either reduce the amount of raycasters in your game, reduce the number of objects raycast against, divide meshes into smaller chunks (default raycast loops through entire geometry, so highpoly large meshes are really bad for you) and/or use BVH to speed up raycasting https://github.com/gkjohnson/three-mesh-bvh
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FPS-style controls with a large GLB model loaded
There is a different raycast method, not too hard to implement and that probably will run a lot better https://github.com/gkjohnson/three-mesh-bvh
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Raycaster is lagging/superslow on mouse move event
or trying https://github.com/gkjohnson/three-mesh-bvh
What are some alternatives?
vanta - Animated 3D backgrounds for your website
drei - 🥉 useful helpers for react-three-fiber
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
MidiPlayerJS - ♬ MIDI parser & player engine for browser or Node. As a parser converts MIDI events into JSON. Works well with single or multitrack MIDI files.
3DTilesRendererJS - Renderer for 3D Tiles in Javascript using three.js
THREE-CSGMesh - Conversion of a CSG library for use with modern THREE.js
three-typescript-webpack-starter - A starter project for using Three.js, TypeScript, SCSS and Webpack.
bump - Heart in a sphere in a box
three.js - JavaScript 3D Library.
TunnelVisualizer - Visualizer made in Three.js Javascript