nphysics
2 and 3-dimensional rigid body physics engine for Rust. (by dimforge)
ncollide
2 and 3-dimensional collision detection library in Rust. (by dimforge)
nphysics | ncollide | |
---|---|---|
2 | 2 | |
1,615 | 919 | |
0.3% | 0.2% | |
0.0 | 0.0 | |
almost 3 years ago | over 1 year ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nphysics
Posts with mentions or reviews of nphysics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-09.
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Does anyone know a physics engine where I could simulate a building collapse or such?
Do you need to include fracturing? Is a simple "disassembly" sufficient? If it's rather a disassembly, then bulletphysics. Or take a look at this https://nphysics.org/
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Why Rust for Robots?
nphysics: A 2D and 3D physics engine that can be used for robot simulation
ncollide
Posts with mentions or reviews of ncollide.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-25.
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Which is the fastest data structures to find geography points into a radius/polygon?
An RTree could work. I would use a quad tree, if nothing else, its clearer how to delete a point without rebuilding the whole tree. I don't think there is a huge difference either way. If you happened to be using rust, ncollide would be a good crate to import.
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Using rust for my masters thesis
Would ncollide be what you're looking for? I had good experiences using it for multiple projects.
What are some alternatives?
When comparing nphysics and ncollide you can also consider the following projects:
rustimization - Collection of Optimization algorithm in Rust
rust-blas - BLAS bindings for Rust
nalgebra - Linear algebra library for Rust.
rust-gmp
collenchyma - Extendable HPC-Framework for CUDA, OpenCL and common CPU
scirust - Scientific Computing Library in Rust
blas - Wrappers for BLAS (Fortran)
lapack - Wrappers for LAPACK (Fortran)
Emu - The write-once-run-anywhere GPGPU library for Rust
rust-GSL - A GSL (the GNU Scientific Library) binding for Rust