novelWriter VS AssetStudio

Compare novelWriter vs AssetStudio and see what are their differences.

novelWriter

novelWriter is an open source plain text editor designed for writing novels. It supports a minimal markdown-like syntax for formatting text. It is written with Python 3 (3.8+) and Qt 5 (5.15) for cross-platform support. (by vkbo)

AssetStudio

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles. (by Perfare)
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novelWriter AssetStudio
40 128
1,812 10,093
- -
9.8 6.1
5 days ago over 1 year ago
Python C#
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

novelWriter

Posts with mentions or reviews of novelWriter. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-17.

AssetStudio

Posts with mentions or reviews of AssetStudio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-15.
  • Looks like RF3s modding is just like RF5
    3 projects | /r/runefactory | 15 Sep 2023
    Asset Studio for browsing and previewing files, Avalonia for replacing/editing bundles. Of course, I've never actually modded RF5; all I've managed to get working so far for RF3s is portrait and model texture editing, and face textures are so tightly cropped that replacing them might be a pain. As for dialogue, the extracted .txt comes out garbled, and I tried it with Grimoire just for fun but that doesn't seem to do anything.
  • Trying to find sprites from the games files, but I cant find them.
    1 project | /r/HollowKnight | 6 Sep 2023
    the sprites won't appear as actual images unless you are using something to load the sprites like AssetStudio or a similar program. unfortunately i can't remember the name of the program that allows you to take a screenshot and rip assets from there, or something similar. but AssetStudio will do the trick and you have to load the folder called "hollow_knight_Data" from - C:\(yournamehere)\steamapps\common\Hollow Knight\hollow_knight_Data - some of the information here will vary based on what you've named your drives but the main folder is in steamapps\common\HollowKnight\hollow_knight_Data
  • Active fork of AssetStudio? (AssetStudioGUI by Perfare)
    3 projects | /r/Unity3D | 29 Aug 2023
  • School of Dragons
    1 project | /r/GamePreservationists | 17 Jun 2023
    I've tried exploring a few things with this but the only sound file I was able to find was the one that plays on the startup screen. I think I might have another lead with the files that steam displays but I'm doing my best and if worse comes to worst I will just try to get recordings of everything :]
  • How to make mods?
    10 projects | /r/SunHaven | 9 Jun 2023
  • JPEGs of gun cases?
    1 project | /r/PistolWhip | 9 Jun 2023
    Yes, you can use a tool like asset studio to find and extract the wrap textures
  • Can I find the game's textures anywhere?
    1 project | /r/Ultrakill | 8 Jun 2023
  • Learning how to mod
    10 projects | /r/SunHaven | 22 May 2023
  • What’s Left to Preserve for Priconne EN & Github Priconne Image Extractor
    1 project | /r/gachagaming | 1 May 2023
    Hi, I'm the person who made priconne-image-extractor. If you're looking to decrypt .unity3d files from the EN server, you can use that to get all the .unity3d files from EN's CDN, and then use AssetStudio (https://github.com/Perfare/AssetStudio) to load the folder with all the .unity3d files. This won't work anymore for JP's server since they updated Unity a while ago, but in theory this should work for EN still.
  • Does Anyone have the SFX file of Video Game Club Skill?
    1 project | /r/BlueArchive | 26 Apr 2023
    You can dig the audio files yourself from the game data with Asset Studio. I can get it for you, but it'll have to wait until I get home. I advice you try to dig yourself. Might find many cool things in there.

What are some alternatives?

When comparing novelWriter and AssetStudio you can also consider the following projects:

manuskript - A open-source tool for writers

UnityGLTF - Runtime glTF 2.0 Loader for Unity3D

proselint - A linter for prose.

Il2CppDumper - Unity il2cpp reverse engineer

Apostrophe - Mirror of

AssetStudio - AssetStudio is an independent tool for exploring, extracting and exporting assets.

Zettlr - Your One-Stop Publication Workbench

UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets

CudaText - Cross-platform text editor, written in Free Pascal

UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor

KeenWrite - Free, open-source, cross-platform desktop Markdown text editor with live preview, string interpolation, and math.

UABEA - c# uabe for newer versions of unity