notesutils
PixiJS
notesutils | PixiJS | |
---|---|---|
3 | 117 | |
198 | 42,689 | |
- | 1.2% | |
0.0 | 9.9 | |
over 1 year ago | 1 day ago | |
Python | TypeScript | |
The Unlicense | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
notesutils
- My productivity app is a never-ending .txt file
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Ask HN: What's your favorite programmer niche?
I should write this stuff up, but I haven't.
I do have some brief notes on the "Notes.app" format here:
https://github.com/dunhamsteve/notesutils/blob/master/notes....
But I didn't discuss my methodology -- Generic decoding of protobuf, building up a schema as you go -- the tricky part there is that a byte array and a substructure look the same, so you have to try to decode it, and if successful, try that schema on the next example.
Here is another fun technique - scanning through a disassembly of an Apple framework looking for assembly patterns that match the protobuf compiler output (this was dependent on which language was targeted by protobuf):
https://gist.github.com/dunhamsteve/224e26a7f56689c33cea4f0f...
So you find the serializer / deserializer code and figure out what the original protbuf spec looked like.
- Notes on the Notes App
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast