notation
bevy_prototype_lyon
notation | bevy_prototype_lyon | |
---|---|---|
3 | 6 | |
240 | 567 | |
1.3% | - | |
6.7 | 4.4 | |
about 2 months ago | about 1 month ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
notation
- Fun Notation (guitar tab viewer in Rust and Bevy) v0.5.0 released, added settings for display, audio, generate DAW style notes display for guitar tabs
-
Colorful guitar tab with synced lyrics and melody for Scarborough Fair
Please check the web version if you are interested, your feedbacks will be very helpful for me to decide what's next for this project. (the system is open sourced at https://www.notation.fun)
-
Guitar tab viewer in Rust and Bevy, working on desktop and WASM.
Github Repo: https://github.com/notation-fun/notation
bevy_prototype_lyon
- Canvas API for Bevy?
-
Rendering 2D objects over-top 3D
I am writing a 3D game, and I would like to have a radial (or "pie") menu render over-top the user's current view of the game world. Bevy UI seems exclusive to rectilinear elements, so I have been writing my own using the bevy_prototype_lyon library to draw the annular sector element, and then using bevy UI text nodes to write the text.
-
How do I draw shapes?
You should also check out bevy-prototype-lyon. Very nice to work with
-
Guitar tab viewer in Rust and Bevy, working on desktop and WASM.
It works rather smooth considering that I didn't put much time into it yet, mostly using bevy_prototype_lyon for the rendering, did create some helping logic to make the entity creating and updating easier to manage (any update to the shapes after creation need to replace it with a new one, so can be quite tedious), also some super basic layouting for grids and docking views.
-
A simple 2D pinball game made with Rust, Bevy and Rapier
I use bevy_prototype_lyon to create shapes https://github.com/Nilirad/bevy_prototype_lyon
- Bevy 0.5: data oriented game engine built in Rust
What are some alternatives?
bevy_egui - This crate provides an Egui integration for the Bevy game engine. πΊπ¦ Please support the Ukrainian army: https://savelife.in.ua/en/
bevy-website - The source files for the official Bevy website
bevy_text_mesh - A bevy 3D text mesh generator for displaying text
roguelike-bevy-crossterm - Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm.
FluidLite - Very light version of FluidSynth designed to be hardware, platform and external dependency independent.
rapier - 2D and 3D physics engines focused on performance.
kord - A music theory binary and library for Rust / JS.
wgpu-rs - Rust bindings to wgpu native library
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
bevy_kira_audio - A Bevy plugin to use Kira for game audio
bevy_spine - Spine runtime for bevy, prototype