nodejs.dev VS bevy

Compare nodejs.dev vs bevy and see what are their differences.

nodejs.dev

A redesign of Nodejs.org built using Gatsby.js with React.js, TypeScript, and Remark. (by nodejs)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
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nodejs.dev bevy
34 573
2,251 32,210
- 3.8%
9.2 9.9
about 1 year ago 4 days ago
TypeScript Rust
MIT License MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nodejs.dev

Posts with mentions or reviews of nodejs.dev. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-26.
  • How to test DEV API ?
    9 projects | dev.to | 26 Dec 2022
    [ { "type_of": "article", "id": 1281931, "title": "When can you declare yourself a Full-stack Dev?", "description": "Hello πŸ‘‹πŸΌ I was wondering if I should consider myself as a front-end or full-stack developer. Or at...", "published": true, "published_at": "2022-12-02T17:05:00.000Z", "slug": "when-can-you-declare-yourself-a-full-stack-dev-31j1", "path": "/thomasbnt/when-can-you-declare-yourself-a-full-stack-dev-31j1", "url": "https://dev.to/thomasbnt/when-can-you-declare-yourself-a-full-stack-dev-31j1", "comments_count": 29, "public_reactions_count": 34, "page_views_count": ----, "published_timestamp": "2022-12-02T17:05:00Z", "body_markdown": "Hello πŸ‘‹πŸΌ\n\nI was wondering if I should consider myself as a front-end or full-stack developer. Or at least how to present myself to companies.\n\nAnd then, I asked myself... **at what moment can you consider yourself a full-stack developer?** What are the basics to know to become one? \n\n\n> For example, \n> I suppose that to be a self-proclaimed full-stack developer in JavaScript, you have to know at least one front-end framework (like [`Vue`](https://vuejs.org), [`React`](https://reactjs.org/), [`Angular`](https://angular.io/), [`Svelte`](https://svelte.dev/), [`Astro`](https://astro.build/) etc...), know the basics of the backend and its specificities, especially [`Node.js`](https://nodejs.dev) and all its aspects, know one or more frameworks (I think of [`Express.js`](https://expressjs.com/) or [`Fastify`](https://www.fastify.io/)), know how to create an API and databases, and know the principle of MVC in order to set up a good architecture. \n> \n> _If there is something missing, don't hesitate to tell me_.", "positive_reactions_count": 34, "cover_image": "https://res.cloudinary.com/practicaldev/image/fetch/s--CzOg3CT7--/c_imagga_scale,f_auto,fl_progressive,h_420,q_auto,w_1000/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/15u06okn5tcdc0i92xhm.png", "tag_list": [ "discuss" ], "canonical_url": "https://dev.to/thomasbnt/when-can-you-declare-yourself-a-full-stack-dev-31j1", "reading_time_minutes": 1, "user": { "name": "Thomas Bnt", "username": "thomasbnt", "twitter_username": "Thomasbnt_", "github_username": "thomasbnt", "user_id": 18254, "website_url": "https://thomasbnt.dev", "profile_image": "https://res.cloudinary.com/practicaldev/image/fetch/s--zpCwDOpw--/c_fill,f_auto,fl_progressive,h_640,q_auto,w_640/https://dev-to-uploads.s3.amazonaws.com/uploads/user/profile_image/18254/c3e35d32-bfe2-48ed-93b7-f2caf9c60gd7.png", "profile_image_90": "https://res.cloudinary.com/practicaldev/image/fetch/s--Iv24f4-g--/c_fill,f_auto,fl_progressive,h_90,q_auto,w_90/https://dev-to-uploads.s3.amazonaws.com/uploads/user/profile_image/18254/c3e35d32-bfe2-48ed-93b7-f2caf9c60gd7.pngg" }, "flare_tag": { "name": "discuss", "bg_color_hex": "#1ad643", "text_color_hex": "#FFFFFF" } }, ]
  • When can you declare yourself a Full-stack Dev?
    8 projects | dev.to | 2 Dec 2022
    For example, I suppose that to be a self-proclaimed full-stack developer in JavaScript, you have to know at least one front-end framework (like Vue, React, Angular, Svelte, Astro etc...), know the basics of the backend and its specificities, especially Node.js and all its aspects, know one or more frameworks (I think of Express.js or Fastify), know how to create an API and databases, and know the principle of MVC in order to set up a good architecture.
  • My Hacktoberfest Experience For The Third Time: 2022 Edition
    11 projects | dev.to | 2 Nov 2022
    nodejs.dev: Nodejs.org website Added a simple GitHub action to sync auto-generated docs daily, and added prettier formatting for .yml files
  • What happened to the node.js official website's learn section?
    1 project | /r/PinoyProgrammer | 7 Oct 2022
  • Looking for courses to learn Nodejs beginner to advanced
    2 projects | /r/node | 17 Sep 2022
    the Tutorial at nodejs.dev explains how node works and how it's different from other JS environments. They also have a version of the API docs which I find has better formatting than the one at nodejs.com
  • Node.js Nedir?
    3 projects | dev.to | 7 Sep 2022
    https://nodejs.dev/
  • Node.js.dev is applying text-transform: capitalize to all its code examples
    1 project | news.ycombinator.com | 5 Sep 2022
    I think this has been fixed here https://github.com/nodejs/nodejs.dev/pull/2713/files

    Probably just pending release

  • Has someone messed up the Node site by applying text-transform: capitalize; to all the code examples?
    5 projects | /r/webdev | 5 Sep 2022
    I believe https://nodejs.dev/ is a third party site not officially related to the Node.js project.
  • How to Set up Amazon S3 Upload Provider Plugin for Your Strapi App
    4 projects | dev.to | 5 Sep 2022
    Strapi is the leading open-source headless Content Management System (CMS). It is 100% Javascript, based on Node.js, and used to build RESTful APIs and GraphQL.
  • Implement Google OAuth in NestJS using Passport
    2 projects | dev.to | 15 Aug 2022
    NestJS is a Node.js framework for building server-side applications. NestJS supports typescript out of the box. On the other hand, Passport is an authentication middleware for Node.js that supports over 500 authentication strategies, e.g., username and password, google, Facebook, etc.

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Gameβ„’ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023

What are some alternatives?

When comparing nodejs.dev and bevy you can also consider the following projects:

node - Node.js JavaScript runtime βœ¨πŸ’πŸš€βœ¨

Amethyst - Data-oriented and data-driven game engine written in Rust

node-telegram-bot-api - Telegram Bot API for NodeJS

Godot - Godot Engine – Multi-platform 2D and 3D game engine

wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript

Fyrox - 3D and 2D game engine written in Rust

rippled - Decentralized cryptocurrency blockchain daemon implementing the XRP Ledger protocol in C++

piston - A modular game engine written in Rust

async-storage - An asynchronous, persistent, key-value storage system for React Native.

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

supertest - πŸ•· Super-agent driven library for testing node.js HTTP servers using a fluent API. Maintained for @forwardemail, @ladjs, @spamscanner, @breejs, @cabinjs, and @lassjs.

specs - Specs - Parallel ECS