nodejs.dev
bevy
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nodejs.dev | bevy | |
---|---|---|
34 | 573 | |
2,251 | 32,210 | |
- | 3.8% | |
9.2 | 9.9 | |
about 1 year ago | 4 days ago | |
TypeScript | Rust | |
MIT License | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nodejs.dev
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How to test DEV API ?
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When can you declare yourself a Full-stack Dev?
For example, I suppose that to be a self-proclaimed full-stack developer in JavaScript, you have to know at least one front-end framework (like Vue, React, Angular, Svelte, Astro etc...), know the basics of the backend and its specificities, especially Node.js and all its aspects, know one or more frameworks (I think of Express.js or Fastify), know how to create an API and databases, and know the principle of MVC in order to set up a good architecture.
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My Hacktoberfest Experience For The Third Time: 2022 Edition
nodejs.dev: Nodejs.org website Added a simple GitHub action to sync auto-generated docs daily, and added prettier formatting for .yml files
- What happened to the node.js official website's learn section?
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Looking for courses to learn Nodejs beginner to advanced
the Tutorial at nodejs.dev explains how node works and how it's different from other JS environments. They also have a version of the API docs which I find has better formatting than the one at nodejs.com
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Node.js Nedir?
https://nodejs.dev/
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Node.js.dev is applying text-transform: capitalize to all its code examples
I think this has been fixed here https://github.com/nodejs/nodejs.dev/pull/2713/files
Probably just pending release
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Has someone messed up the Node site by applying text-transform: capitalize; to all the code examples?
I believe https://nodejs.dev/ is a third party site not officially related to the Node.js project.
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How to Set up Amazon S3 Upload Provider Plugin for Your Strapi App
Strapi is the leading open-source headless Content Management System (CMS). It is 100% Javascript, based on Node.js, and used to build RESTful APIs and GraphQL.
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Implement Google OAuth in NestJS using Passport
NestJS is a Node.js framework for building server-side applications. NestJS supports typescript out of the box. On the other hand, Passport is an authentication middleware for Node.js that supports over 500 authentication strategies, e.g., username and password, google, Facebook, etc.
bevy
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Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
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3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
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What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
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WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
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ECS, Finally
I've also been enjoying building My First Gameβ’ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
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Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774
- Not only Unity...
What are some alternatives?
node - Node.js JavaScript runtime β¨π’πβ¨
Amethyst - Data-oriented and data-driven game engine written in Rust
node-telegram-bot-api - Telegram Bot API for NodeJS
Godot - Godot Engine β Multi-platform 2D and 3D game engine
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript
Fyrox - 3D and 2D game engine written in Rust
rippled - Decentralized cryptocurrency blockchain daemon implementing the XRP Ledger protocol in C++
piston - A modular game engine written in Rust
async-storage - An asynchronous, persistent, key-value storage system for React Native.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
supertest - π· Super-agent driven library for testing node.js HTTP servers using a fluent API. Maintained for @forwardemail, @ladjs, @spamscanner, @breejs, @cabinjs, and @lassjs.
specs - Specs - Parallel ECS