nodeeditor
VL.Fuse
nodeeditor | VL.Fuse | |
---|---|---|
3 | 22 | |
2,803 | 247 | |
- | 0.4% | |
2.3 | 9.8 | |
5 days ago | 10 days ago | |
C++ | C# | |
BSD 3-clause "New" or "Revised" License | MIT License |
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nodeeditor
- Alma β Generative Graphics Creator
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Qt does drag & drop for development, Can it do that for the end UI too?
I've used this in a few projects as have my students. https://github.com/paceholder/nodeeditor Seems to work well.
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I think I've managed to port my 2D/3D Engine to Linux [free download link in description]
Then a follow-up: is that a hand-rolled node system or nodeeditor?
VL.Fuse
- VVVV β A Hybrid Visual/Textual Development Environment
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Visual Node Graph with ImGui
Check out Fuse[1/2]. It's an open source library for visually programming on the GPU. It is built for use in the visual programming environment vvvv[3].
VVVV itself is based on .Net and you can extend its functionality by either writing nodes in C# or import just about every existing .Net library just by referencing it or installing it as nuget. No need for wrappers[4]. For rendering vvvv uses the Stride [5] game engine which comes with a really neat shader system / language which is basically a superset of HLSL [6]. In vvvv those shaders are represented as nodes and you can open them in your favorite text editor directly from the vvvv evironment, edit the code, save and the changed result will instantly be loaded in vvvv[7].
[1]https://www.thefuselab.io
[2]https://github.com/TheFuseLab/VL.Fuse
[3]https://visualprogramming.net
[4]https://thegraybook.vvvv.org/reference/extending/overview.ht...
[5]https://www.stride3d.net
[6]https://doc.stride3d.net/latest/en/manual/graphics/effects-a...
[7]https://thegraybook.vvvv.org/reference/libraries/3d/shaders....
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Stride β Open-source C# Game Engine
We're using it as render engine for our visual live-programming environment vvvv: https://visualprogramming.net It allows you to play around with the engine fairly quickly. To get an impression, here is an intro tutorial that shows it in action: https://youtu.be/Cs60A_pSIy0 Also check out FUSE which builds on top of vvvv/stride: https://www.thefuselab.io/
- Alma β Generative Graphics Creator
- The GPU Banana Stand
- It's an interesting piece of software for real time graphics
- FUSE - an open source library for visually programming on the GPU
- FUSE - an open source library for visually programming on the GPU - [via: tebjan]
What are some alternatives?
QuickQanava - :link: C++17 network / graph visualization library - Qt6 / QML node editor.
Stride Game Engine - Stride Game Engine (formerly Xenko)
QOwnNotes - QOwnNotes is a plain-text file notepad and todo-list manager with Markdown support and Nextcloud / ownCloud integration.
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! π
Rstein.AsyncCpp - The RStein.AsyncCpp library is a set of types that should be familiar for anyone who knows the Task Parallel Library (TPL) for .NET (C#).
libfuse - The reference implementation of the Linux FUSE (Filesystem in Userspace) interface
openscad - OpenSCAD - The Programmers Solid 3D CAD Modeller
Pcx - Point cloud importer & renderer for Unity
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (θΆ θ½»ιηθ·¨εΉ³ε°εΎε½’εΌζ)
cuckoo - a memory-bound graph-theoretic proof-of-work system
navigation - Repository for the discussion and research in to navigating from page to page whilst staying in immersive mode. Feature leads: Rik Cabanier and Brandon Jones