radium VS ShaderGen

Compare radium vs ShaderGen and see what are their differences.

radium

Radium is a helper library to make GPU computation easier in C# (by nick-funk)

ShaderGen

Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#, (by mellinoe)
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radium ShaderGen
1 2
8 476
- -
0.0 0.0
over 6 years ago over 3 years ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

radium

Posts with mentions or reviews of radium. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-22.
  • ComputeSharp, Run C# on the GPU
    4 projects | news.ycombinator.com | 22 Feb 2021
    If you want less overhead, pre-compiled GPU kernel code, and a simple input/output interface for GPU computation. I wrote a similar, but arguably lighter weight solution here:

    https://github.com/nick-funk/radium

    To boot, it uses Cloo, so OpenCL if that's what you like.

ShaderGen

Posts with mentions or reviews of ShaderGen. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-28.

What are some alternatives?

When comparing radium and ShaderGen you can also consider the following projects:

ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! ๐Ÿš€

Veldrid - A low-level, portable graphics library for .NET.

ClassicUO - ClassicUO - an open source implementation of the Ultima Online Classic Client.

planar-reflections-unity - Planar reflections probe component for Unity

armory - 3D Engine with Blender Integration

katabasis - XNA re-imagined.

GLSL - VSIX Project that provides GLSL language integration.

OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated

Gorgon - A modular set of libraries for .Net that are useful for graphics and video game development.

NthDimension - General purpose OpenGL deferred rendering for .Net Framework

3d-game-shaders-for-beginners - ๐ŸŽฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.