niceshade
A wrapper for DirectXShaderCompiler and SPIRV-cross (by nicebyte)
glslcc
GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang (by septag)
niceshade | glslcc | |
---|---|---|
2 | 3 | |
99 | 499 | |
- | - | |
5.3 | 0.0 | |
about 2 months ago | over 2 years ago | |
GLSL | C++ | |
MIT License | BSD 2-clause "Simplified" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
niceshade
Posts with mentions or reviews of niceshade.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-20.
glslcc
Posts with mentions or reviews of glslcc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-04.
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An introduction to Shader Art Coding
I was able to find a project on Github (https://github.com/septag/glslcc), which claims to convert glsl to hlsl using spirv cross. I haven't tried it, however. I remembered running across it recently doing similar google searches on shaders.
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Is there a list of resources which help to abstract over OpenGL and Vulkan, as their as their GLSL dialects? (DirectX and HLSL are also welcomed)
For cross compiling you can look at https://github.com/septag/glslcc - which uses SPIRV-Cross too.
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niceshade - convert HLSL to SPIR-V, GLSL, or Metal Shading Language
..or glslcc: https://github.com/septag/glslcc
What are some alternatives?
When comparing niceshade and glslcc you can also consider the following projects:
naga - Universal shader translation in Rust
shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
reshade - A generic post-processing injector for games and video software.
SideFXLabs
sokol - minimal cross-platform standalone C headers
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.