niceshade VS glslcc

Compare niceshade vs glslcc and see what are their differences.

niceshade

A wrapper for DirectXShaderCompiler and SPIRV-cross (by nicebyte)

glslcc

GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang (by septag)
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niceshade glslcc
2 3
99 499
- -
5.3 0.0
about 2 months ago over 2 years ago
GLSL C++
MIT License BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

niceshade

Posts with mentions or reviews of niceshade. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-20.

glslcc

Posts with mentions or reviews of glslcc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-04.

What are some alternatives?

When comparing niceshade and glslcc you can also consider the following projects:

naga - Universal shader translation in Rust

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

SHADERed - Lightweight, cross-platform & full-featured shader IDE

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

reshade - A generic post-processing injector for games and video software.

SideFXLabs

sokol - minimal cross-platform standalone C headers

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.