shark VS mizu

Compare shark vs mizu and see what are their differences.

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shark mizu
5 1
29 79
- -
6.7 2.3
7 months ago about 1 year ago
Go Go
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shark

Posts with mentions or reviews of shark. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-09.

mizu

Posts with mentions or reviews of mizu. We have used some of these posts to build our list of alternatives and similar projects.
  • Is This Engine Kind of Slow?
    1 project | /r/ebiten | 28 Jul 2022
    According to the mizu bunnymark README, native Ebitengine on a 2020 M1 processor achieves 65,000 sprites rendered each frame at 60FPS. To me, that is a lot of sprites, and virtually all games won't even get close to that number of on-screen sprites.

What are some alternatives?

When comparing shark and mizu you can also consider the following projects:

ganim8 - Sprite animation library for Ebitengine inspired by anim8

ebitengine-rock-paper-scissors - Rock Paper Scissors Wars

tetra3d - Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.

arche - Arche is an archetype-based Entity Component System (ECS) for Go.

airplanes - A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System).

donburi - Just another ECS library for Go/Ebitengine

ebitengine-bunny-mark - Implementation of a popular graphics benchmark written on Ebitengine.

arche-model - Everything you need to rapidly build a model with the Arche Entity Component System (ECS).

Ebiten - Ebitengine - A dead simple 2D game engine for Go

ento - Entity Component System written in Go

crt - Minimal terminal emulator for Bubbletea.