newb-shader-mcbe
thebookofshaders
newb-shader-mcbe | thebookofshaders | |
---|---|---|
2 | 3 | |
31 | 5,773 | |
- | - | |
3.8 | 3.7 | |
10 months ago | 2 months ago | |
GLSL | GLSL | |
MIT License | GNU General Public License v3.0 or later |
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newb-shader-mcbe
- anyone know good shaders for pocket edition that work? nothing is working for me right now for some reason
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Why aren’t my shaders working?
I know the developer very well (VeteranDev) and he posts progression on the shader in a discord server, please check the source code for once before saying , https://github.com/devendrn/newb-shader-mcbe/tree/main/shaders/glsl click on the link and it will send you to a folder on Newb Shader's Github repository, It is a folder where you will find the shader files, Newb Shader does not work on render dragon versions of minecraft, like all other actual shaders, BECAUSE IT IS AN ACTUAL SHADER, not a texture pack.
thebookofshaders
What are some alternatives?
MaterialBinTool - MCBE RenderDragon着色器解包/打包/编译工具
glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.
AE_tl_math - An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter
1_16_shaders - MC vanilla fabulous shaders
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
SHADERed - Lightweight, cross-platform & full-featured shader IDE
ShaderMan - Convert ShaderToy to Unity HLSL/CG
procedural-tileable-shaders - Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
Open4Es-Shader-IOS - This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for iOS/iPadOS platform.
shader-doodle - A friendly web-component for writing and rendering shaders.