thebookofshaders
procedural-tileable-shaders
thebookofshaders | procedural-tileable-shaders | |
---|---|---|
3 | 1 | |
5,773 | 230 | |
- | - | |
3.7 | 2.6 | |
2 months ago | almost 2 years ago | |
GLSL | GLSL | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
thebookofshaders
procedural-tileable-shaders
-
Randomly generated maps for our game
https://www.youtube.com/watch?v=IvOfx-kbqac https://www.youtube.com/watch?v=ybbJz6C9YYA https://www.shadertoy.com/view/Msf3WH https://github.com/curly-brace/Godot-3.0-Noise-Shaders/tree/master/assets/gpu_noise_shaders https://github.com/tuxalin/procedural-tileable-shaders
What are some alternatives?
glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.
ShaderMan - Convert ShaderToy to Unity HLSL/CG
AE_tl_math - An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter
lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
1_16_shaders - MC vanilla fabulous shaders
Fake-Interior-Shader-for-GodotEngine - Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL
Godot-3.0-Noise-Shaders - Godot 3.0 Noise Shaders
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
graphics-workshop - Learn computer graphics by writing GPU shaders!