thebookofshaders VS procedural-tileable-shaders

Compare thebookofshaders vs procedural-tileable-shaders and see what are their differences.

thebookofshaders

Step-by-step guide through the abstract and complex universe of Fragment Shaders. (by patriciogonzalezvivo)

procedural-tileable-shaders

Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other. (by tuxalin)
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thebookofshaders procedural-tileable-shaders
3 1
5,773 230
- -
3.7 2.6
2 months ago almost 2 years ago
GLSL GLSL
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

thebookofshaders

Posts with mentions or reviews of thebookofshaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.

procedural-tileable-shaders

Posts with mentions or reviews of procedural-tileable-shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-05.
  • Randomly generated maps for our game
    2 projects | /r/godot | 5 Nov 2022
    https://www.youtube.com/watch?v=IvOfx-kbqac https://www.youtube.com/watch?v=ybbJz6C9YYA https://www.shadertoy.com/view/Msf3WH https://github.com/curly-brace/Godot-3.0-Noise-Shaders/tree/master/assets/gpu_noise_shaders https://github.com/tuxalin/procedural-tileable-shaders

What are some alternatives?

When comparing thebookofshaders and procedural-tileable-shaders you can also consider the following projects:

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.

ShaderMan - Convert ShaderToy to Unity HLSL/CG

AE_tl_math - An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter

lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

1_16_shaders - MC vanilla fabulous shaders

Fake-Interior-Shader-for-GodotEngine - Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.

glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL

Godot-3.0-Noise-Shaders - Godot 3.0 Noise Shaders

julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library

graphics-workshop - Learn computer graphics by writing GPU shaders!