procedural-tileable-shaders
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other. (by tuxalin)
lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility (by patriciogonzalezvivo)
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procedural-tileable-shaders | lygia | |
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1 | 2 | |
230 | 2,224 | |
- | - | |
2.6 | 9.4 | |
almost 2 years ago | 9 days ago | |
GLSL | GLSL | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
procedural-tileable-shaders
Posts with mentions or reviews of procedural-tileable-shaders.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-05.
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Randomly generated maps for our game
https://www.youtube.com/watch?v=IvOfx-kbqac https://www.youtube.com/watch?v=ybbJz6C9YYA https://www.shadertoy.com/view/Msf3WH https://github.com/curly-brace/Godot-3.0-Noise-Shaders/tree/master/assets/gpu_noise_shaders https://github.com/tuxalin/procedural-tileable-shaders
lygia
Posts with mentions or reviews of lygia.
We have used some of these posts to build our list of alternatives
and similar projects.
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Creative coding library for C
Have you considered GLSL shaders? The syntax is almost like C. But you can write them in real-time, looking at the result in a browser window. And it is relatively easy to build something good-looking following simple examples (mash-up, remix, collage…) There are excellent libraries/frameworks to do creative coding with shaders: https://lygia.xyz Now, for valuable lessons in the art of programming… have you considered teaching them how to write 1KB demos in assembly? :) Just kidding… but I wanted to point out that C has a very very very steep learning curve. Yeah you do get demigod powers if you master it. It takes years even if you’re very motivated, although.
- Lygia: A multi-language shader library
What are some alternatives?
When comparing procedural-tileable-shaders and lygia you can also consider the following projects:
ShaderMan - Convert ShaderToy to Unity HLSL/CG
webgl-starfield - Procedural Parallax Starfields in WebGL
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
hdr-toys - Componentized Rec.2100 to Rec.709 conversion shader for mpv-player, featuring dynamic curves and a uniform color space.
Fake-Interior-Shader-for-GodotEngine - Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.
threejs-typescript-template - A template for quickly creating ThreeJS projects using TypeScript and Webpack