thebookofshaders
ShaderMan
thebookofshaders | ShaderMan | |
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3 | 2 | |
5,773 | 1,356 | |
- | - | |
3.7 | 0.0 | |
2 months ago | over 3 years ago | |
GLSL | GLSL | |
GNU General Public License v3.0 or later | MIT License |
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thebookofshaders
ShaderMan
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Is it possible to use a shader like this in unity for a space game I'm making? I haven't tried anything with shaders before so I'm quite new to this aspect. The shader was created by u/set111
Thank you, I wasn't sure what type of shader does what and I also found a thing called ShaderMan which apparently does it for you but I haven't figured out how to get it to work :( also there doesn't seem to be any tutorials of how to use that but thank you 👍
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Help with converting ShaderToy to Unity
ShaderMan
What are some alternatives?
glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.
crt-240p-scale-shader - RetroArch GLSL shader for 240p CRT output
AE_tl_math - An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter
procedural-tileable-shaders - Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
1_16_shaders - MC vanilla fabulous shaders
ghosts-of-hogwarts - Ghosts of Hogwarts by Grégoire Davenas
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL
godot-shaders - A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
emulation-random - Configuration files, tools or scripts related to emulation: video, games, audio, shaders...