ncollide
2 and 3-dimensional collision detection library in Rust. (by dimforge)
nphysics
2 and 3-dimensional rigid body physics engine for Rust. (by dimforge)
ncollide | nphysics | |
---|---|---|
2 | 2 | |
919 | 1,615 | |
0.2% | 0.3% | |
0.0 | 0.0 | |
about 1 year ago | almost 3 years ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ncollide
Posts with mentions or reviews of ncollide.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-25.
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Which is the fastest data structures to find geography points into a radius/polygon?
An RTree could work. I would use a quad tree, if nothing else, its clearer how to delete a point without rebuilding the whole tree. I don't think there is a huge difference either way. If you happened to be using rust, ncollide would be a good crate to import.
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Using rust for my masters thesis
Would ncollide be what you're looking for? I had good experiences using it for multiple projects.
nphysics
Posts with mentions or reviews of nphysics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-09.
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Does anyone know a physics engine where I could simulate a building collapse or such?
Do you need to include fracturing? Is a simple "disassembly" sufficient? If it's rather a disassembly, then bulletphysics. Or take a look at this https://nphysics.org/
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Why Rust for Robots?
nphysics: A 2D and 3D physics engine that can be used for robot simulation
What are some alternatives?
When comparing ncollide and nphysics you can also consider the following projects:
rust-blas - BLAS bindings for Rust
rustimization - Collection of Optimization algorithm in Rust
rust-gmp
nalgebra - Linear algebra library for Rust.
collenchyma - Extendable HPC-Framework for CUDA, OpenCL and common CPU
blas - Wrappers for BLAS (Fortran)
scirust - Scientific Computing Library in Rust
lapack - Wrappers for LAPACK (Fortran)
rust-GSL - A GSL (the GNU Scientific Library) binding for Rust
Emu - The write-once-run-anywhere GPGPU library for Rust