nbody-wasm-sim
shame
nbody-wasm-sim | shame | |
---|---|---|
3 | 1 | |
166 | 238 | |
- | - | |
0.0 | 2.2 | |
over 1 year ago | 11 months ago | |
Rust | Rust | |
- | Apache License 2.0 |
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nbody-wasm-sim
shame
-
A shading language EDSL
Thanks for sharing. Besides what is mentioned in this post. There are many other projects solving similar problems and exploring better ways to integrate/write shaders in rust in different approaches. I list them for extra reference: https://github.com/RayMarch/shame and https://github.com/leops/rasen, https://github.com/mikialex/rendiation.
What are some alternatives?
LearningWGPU - I will try to learn the basics of WGPU and Rust.
rusterizer - Bare-bones software renderer written in Rust
contrast_renderer - Contrast is a WebGPU based 2D render engine written in Rust
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
wgpu-mc - Rust-based replacement for the default Minecraft renderer
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
shorelark - Simulation of life & evolution
rasen - Generate SPIR-V bytecode from an operation graph
bitque - A simplified Jira clone built with seed.rs and actix
rendiation - Rendiation Rendering Framework
isds - Interactive Simulation of Distributed Systems
INOX - Rust Game engine integrated in Blender [WebGPU ready]