muzero-cpp
rvscript
muzero-cpp | rvscript | |
---|---|---|
2 | 8 | |
28 | 214 | |
- | - | |
0.0 | 8.4 | |
almost 2 years ago | about 2 months ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
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muzero-cpp
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Developing a C++ Library based on Torch
I also have a C++ implementation of MuZero, which has checkpointing/tensorboard support. If you have questions about design or functionality, let me know.
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C++ Show and Tell - April 2022
MuZero-CPP The first and only (AFAIK) full C++ implementation of MuZero.
rvscript
- Fast RISC-V-based scripting back end for game engines
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Creating register VM similar to RISC-V instruction set
Here's some prior art if it helps: https://github.com/fwsGonzo/rvscript
- rvscript: Fast RISC-V-based scripting backend for game engines
- RVScript: Fast RISC-V-based scripting back end for game engines
- Rvscript: Fast RISC-V-based scripting back end for game engines
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C++ Show and Tell - April 2022
This is one of the incantantions I am using (taken from here):
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libriscv: Multiprocessing for Compute Functions
I have a fairly simplistic variant of the game engine script that I try to keep current in https://github.com/fwsGonzo/rvscript, but it needs more work.
What are some alternatives?
seer - Seer - a gui frontend to gdb
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !
csound_pd - Csound for Pure Data
ROCm-OpenCL-Runtime - ROCm OpenOpenCL Runtime
Heady - A utility for creating amalgamated single-header C++ libraries
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA
EasyOCR-cpp - Custom C++ implementation of deep learning based OCR
chrgfx - Converts to and from tile based graphics from retro video game hardware
ctcsound - Python Bindings for Csound using ctypes. Can be used from python2.x and python3.x as well.