muzero-cpp VS Heady

Compare muzero-cpp vs Heady and see what are their differences.

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muzero-cpp Heady
2 3
28 41
- -
0.0 0.0
almost 2 years ago about 2 years ago
C++ C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

muzero-cpp

Posts with mentions or reviews of muzero-cpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-24.

Heady

Posts with mentions or reviews of Heady. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-03.
  • C++ Show and Tell - April 2022
    29 projects | /r/cpp | 3 Apr 2022
    I've recently made a small update to Heady, which is a C++ library and command-line tool used to create amalgamated single-header libraries from standard C++ source files. In the readme, I also describe how to prepare your source code for header amalgamation using four rules.
  • Example of a well organized header-only lib
    1 project | /r/cpp_questions | 16 Feb 2021
    If you're interested, I've made an open source utility called Heady that converts normal C++ library code into an amalgamated header file. You obviously have to follow a few rules and mark up your functions appropriately, but I've been using this successfully in my Jinx scripting library for a while now.
  • Jinx Scripting Language 1.3 released
    1 project | /r/gamedev | 28 Jan 2021
    In of the first sections in the tutorial and on the Github landing page, I mention that Jinx requires C++ 17, because I do make use of a few C++ 17-specific features. For example, one of those techniques makes it simpler to offer an amalgamated header-only version of the library. I specifically test on the big three: MSVC, Clang, and gcc, on Windows, Mac, and Linux respectively, so I typically don't use features not available on the latest versions of those OSes and their toolchains, or else offer conditional compilation.

What are some alternatives?

When comparing muzero-cpp and Heady you can also consider the following projects:

seer - Seer - a gui frontend to gdb

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

nomenus-rex - A CLI utility for the file mass-renaming

csound_pd - Csound for Pure Data

ctcsound - Python Bindings for Csound using ctypes. Can be used from python2.x and python3.x as well.

rvscript - Fast RISC-V-based scripting backend for game engines

Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

EasyOCR-cpp - Custom C++ implementation of deep learning based OCR

chrgfx - Converts to and from tile based graphics from retro video game hardware