muzero-cpp
GPU-Raytracer
muzero-cpp | GPU-Raytracer | |
---|---|---|
2 | 28 | |
28 | 761 | |
- | - | |
0.0 | 3.6 | |
almost 2 years ago | almost 2 years ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
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muzero-cpp
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Developing a C++ Library based on Torch
I also have a C++ implementation of MuZero, which has checkpointing/tensorboard support. If you have questions about design or functionality, let me know.
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C++ Show and Tell - April 2022
MuZero-CPP The first and only (AFAIK) full C++ implementation of MuZero.
GPU-Raytracer
- What is it about my pathtracer that makes it look not very good?(more details in comment)
- C++/CUDA Raytracer from Scratch
- C++/CUDA Pathtracer from Scratch
- C++/CUDA Physically Based GPU Pathtracer from Scratch
- GPU raytracing engine from scratch
- Highly Optimized Realistic GPU Raytracer
- CUDA Pathtracer
- Hobby project: C++/CUDA Pathtracer
- C++ Show and Tell - April 2022
What are some alternatives?
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csound_pd - Csound for Pure Data
Heady - A utility for creating amalgamated single-header C++ libraries
Open3D - Open3D: A Modern Library for 3D Data Processing
rvscript - Fast RISC-V-based scripting backend for game engines
ROCm-OpenCL-Runtime - ROCm OpenOpenCL Runtime
EasyOCR-cpp - Custom C++ implementation of deep learning based OCR
libriscv - C++20 RISC-V RV32/64/128 userspace emulator library