monomer
lambdacube-compiler
monomer | lambdacube-compiler | |
---|---|---|
16 | 2 | |
558 | 84 | |
- | - | |
5.7 | 0.0 | |
about 1 month ago | 7 months ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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monomer
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What can I do in Haskell? UwU
Yes - for example https://github.com/fjvallarino/monomer
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I'd like to share my first impressions of yesod and haskell
I don't know about gloss, but building a game with sdl2 been fairly straightforward for a few years now, and I know of one gtk3 tutorial, but also monomer seem to have pretty good tutorials and examples.
- Suggestions for "dashboard" graphics libraries?
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SimpleX Chat - the first messaging platform that has no user identifiers (not even random numbers) - v3.0 of iOS and Android apps is released - coded in Haskell!
I would like to suggest the following Haskell GUI-library for the desktop application: https://github.com/fjvallarino/monomer
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Help with running openGL applications
I recently tried building a monomer application, hoping to get it to run on my phone phone (currently I'm running the latest Manjaro phosh demo).
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GUI with electron vs monomer performance
i was considering an electron app with pure script or GHCJS and then i came across https://github.com/fjvallarino/monomer and i would like to pursue it. I am just wondering if anybody knows how does it perform compared to an electron based app?
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[ANN] Monomer 1.4.1.0
Release notes: https://github.com/fjvallarino/monomer/releases/tag/1.4.1.0
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Is Haskell capable of this?
If you're looking into creating UIs, Monomer provides a declarative style inspired on Elm's architecture.
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What projects to make in Haskell?
If you used Swift UI and like creating GUIs declaratively, Monomer may interest you.
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Can't install WxHaskell on Windows
monomer is probably the newest GUI library for Haskell. It looks good, though I haven’t tried it.
lambdacube-compiler
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A functional shading langauge
http://lambdacube3d.com/ is a Haskell-like GPU programming language that compiles to WebGL1.0/GLES2.0/GL3.3. IIRC it also has partially dependent types.
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Is Haskell capable of this?
However, it's certainly possible to build purely functional abstractions on the top of existing imperative solutions, and you already found one example, GPipe. Another one is lambdacube 3d
What are some alternatives?
static-haskell-nix - easily build most Haskell programs into fully static Linux executables
uu-cco - Tools for the CCO (Compiler Construction) course at the UU (Utrecht University)
gi-gtk-declarative - Declarative GTK+ programming in Haskell
hyper-haskell-server - The strongly hyped Haskell interpreter.
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
dhall - Maintainable configuration files
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
binaryen - DEPRECATED in favor of ghc wasm backend, see https://www.tweag.io/blog/2022-11-22-wasm-backend-merged-in-ghc
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
llvm-hs-pretty - Pretty printer for LLVM AST to Textual IR
MetalNanoVG - The Metal port of NanoVG.
egison - The Egison Programming Language