mongo-driver-godot
godot-sqlite
mongo-driver-godot | godot-sqlite | |
---|---|---|
2 | 18 | |
15 | 758 | |
- | - | |
0.0 | 7.3 | |
over 1 year ago | 28 days ago | |
C++ | C++ | |
MIT License | MIT License |
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mongo-driver-godot
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Any good sources on writting your own GDNative bindings?
Check this for reference, it binds a 3rd party lib, with full autocompletion and default parameters for methods and auto documentation generation. mongo-driver-godot
- MongoDB plugin native!
godot-sqlite
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Final 4.1 RC? Please test! Release candidate: Godot 4.1 RC 3
It needs to be ported for 4.1: https://github.com/2shady4u/godot-sqlite/issues/148
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How to get SQLite godot working on android
https://github.com/2shady4u/godot-sqlite this plugin work correct, see example project
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Efficient way to store/update information of 1,000+ characters?
Theres a addon for that, but i dont know if it works on Godot 4: https://github.com/2shady4u/godot-sqlite
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Using Godot for non-game desktop software?
I use Godot professionally to develop apps. And it's honestly been a dream. XD There's lots of ways to hook into functionality you need. Especially with Godot's growing extension library. Speaking of which, here's a GD4 extension for SQLite: https://github.com/2shady4u/godot-sqlite/releases/tag/v4.0 :)
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Any way to have for Dictionaries something like the "shortcuts" we have for functions?
3.X https://github.com/2shady4u/godot-sqlite/tree/master
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best way to work with SQLite on Godot 4?
i didnt liked is how bloated, in terms of size, becomes exported app if you use sqlite as gdextension. https://github.com/2shady4u/godot-sqlite/issues/72
- How to use SQLite columns for conditions in Godot?
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Save game using SQLite/Database?
But I suppose some issues may worth attention before using it, for example https://github.com/2shady4u/godot-sqlite/issues/112 or https://github.com/2shady4u/godot-sqlite/issues/66
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Godot proving its worth when it comes to UI-heavy games! Little mobile football manager game I'm working on
As someone making a similar game, I use Godot Sqlite! I wouldn't use it for most stuff in gamedev, but for something like this where most of the data is tabular, it's super super super helpful if you already know SQL (which is a pretty easy transition for me since my day job is data science). Can't recommend it enough if you want to store tables of data.
- What are good ways to handle [a lot of] static data?
What are some alternatives?
NativeDialogs - Native Dialogs is a plugin for Godot that allows you to interact with OS-specific dialogs, such as notifications, messages and file dialogs.
sqlitebrowser - Official home of the DB Browser for SQLite (DB4S) project. Previously known as "SQLite Database Browser" and "Database Browser for SQLite". Website at:
Voxel-Core - Voxel plugin for the Godot game engine!
nativelib - NativeLib is a plugin management system for Godot engine.
gdnative-cef - Chromium Embedded Framework as Godot GDNative
Depot - Structured data editor built inside VS Code
fmod-gdextension - FMOD Studio integration and bindings for the Godot game engine
godot-ios-plugins
godot_ios_plugin_template - Godot iOS plugin template with Swift and NativeLib support.
GodotFirebase - Implementations of Firebase for Godot using GDScript
godot-lua-pluginscript - Godot PluginScript for the Lua language, currently based on LuaJIT's FFI
wwise-godot-integration - Wwise Integration for the Godot Engine