molstar
detect-gpu
molstar | detect-gpu | |
---|---|---|
3 | 3 | |
589 | 987 | |
3.1% | 0.4% | |
9.5 | 7.1 | |
7 days ago | 4 months ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
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molstar
detect-gpu
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Does anyone know how to make a website that has both a standard and experience and a more fun, three.js 3D experience that can be toggled between by pressing a button?
It's not really what you're asking, but I made both https://www.tentacular.com/ and https://www.stickittothestickman.com/ with a non-three-js fallback using detect-gpu (through drei).
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PCSX2 - New website arises from the ashes
Maybe try detect-gpu to conditionally switch from three.js or a webm fallback? Shame there isn’t really a well supported way to do GPU detection until WebGPU rolls out.
- Detect GPU in browser (like a user-agent detection for the GPU)
What are some alternatives?
webgl-rock-pillars - WebGL Floating Islands demo
blog-nojs-fingerprint-demo - A demo for the no-JavaScript fingerprinting article
pcsx2 - PCSX2 - The Playstation 2 Emulator
TimeChart - An chart library specialized for large-scale time-series data, built on WebGL.
particle-emitter - A particle system for PixiJS
GMLTouch-Minecraft-2D - JavaScript Minecraft 2D (cross-platform)
pcsx2 - PCSX2 - The Playstation 2 Emulator
t5c - Building a open source multiplayer 3d rpg using babylon.js and colyseus
wgs-player - WGS player for the Web
filters - Collection of community-authored custom display filters for PixiJS
webgl-procedural-environment - Procedural Environment Generation is a project that aims to create a procedural environment using WebGL technologies.