detect-gpu
GMLTouch-Minecraft-2D
detect-gpu | GMLTouch-Minecraft-2D | |
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3 | 1 | |
984 | 11 | |
0.1% | - | |
7.1 | 0.0 | |
3 months ago | about 4 years ago | |
TypeScript | TypeScript | |
MIT License | - |
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detect-gpu
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Does anyone know how to make a website that has both a standard and experience and a more fun, three.js 3D experience that can be toggled between by pressing a button?
It's not really what you're asking, but I made both https://www.tentacular.com/ and https://www.stickittothestickman.com/ with a non-three-js fallback using detect-gpu (through drei).
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PCSX2 - New website arises from the ashes
Maybe try detect-gpu to conditionally switch from three.js or a webm fallback? Shame there isn’t really a well supported way to do GPU detection until WebGPU rolls out.
- Detect GPU in browser (like a user-agent detection for the GPU)
GMLTouch-Minecraft-2D
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Minecraft-esque crafting system in Gamemaker Studio
idk if this is useful, but feel free to have a look at this: https://github.com/DerkJanSpeelman/GMLTouch-Minecraft-2D it’s in TypeScript
What are some alternatives?
blog-nojs-fingerprint-demo - A demo for the no-JavaScript fingerprinting article
TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser
pcsx2 - PCSX2 - The Playstation 2 Emulator
pxt - Microsoft MakeCode (PXT - Programming eXperience Toolkit)
TimeChart - An chart library specialized for large-scale time-series data, built on WebGL.
bridge. - Minecraft Add-on Editor | We strive to provide the best development experience possible
particle-emitter - A particle system for PixiJS
koala-engine - Game engine made with HTML5 + Typescript
pcsx2 - PCSX2 - The Playstation 2 Emulator
AnimatedCircles - Animated circles with Canvas [Moved to: https://github.com/MaurerKrisztian/CanvasShapesBackground]
webgl-rock-pillars - WebGL Floating Islands demo
game-engine - Game engine made with HTML5 + Typescript [Moved to: https://github.com/lorenzo774/koala-engine]