detect-gpu VS webgl-rock-pillars

Compare detect-gpu vs webgl-rock-pillars and see what are their differences.

detect-gpu

Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications. (by TimvanScherpenzeel)
SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
featured
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
detect-gpu webgl-rock-pillars
3 3
984 22
0.1% -
7.1 2.2
3 months ago about 1 month ago
TypeScript TypeScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

detect-gpu

Posts with mentions or reviews of detect-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-22.

webgl-rock-pillars

Posts with mentions or reviews of webgl-rock-pillars. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-25.
  • Randomized floating rocks WebGL demo
    2 projects | /r/proceduralgeneration | 25 Mar 2023
    Article explaining rendering+generation of scene: https://medium.com/@keaukraine/floating-islands-webgl-demo-3bba99a004ee Source code on GitHub: https://github.com/keaukraine/webgl-rock-pillars
  • Floating Islands WebGL demo
    1 project | dev.to | 29 Oct 2022
    To make an impression of an endless random scene there were 2 options: a true random scene and a looped generated path. The first option requires object placement on the fly in front of the camera which means these positions have to be transferred to GPU dynamically. So a better option is to generate a static looped path once and draw objects along it as the camera moves. You can find a function to generate a base spline in the positionOnSpline function in ObjectPlacement.ts file. It creates a circular looped path for the camera with oscillating radius. A couple of harmonics are applied to randomize the circle radius so it appears random but is still perfectly looped. Then, all objects are placed around this path - trees are under the camera, rocks above and to the sides.

What are some alternatives?

When comparing detect-gpu and webgl-rock-pillars you can also consider the following projects:

blog-nojs-fingerprint-demo - A demo for the no-JavaScript fingerprinting article

molstar - A comprehensive macromolecular library

pcsx2 - PCSX2 - The Playstation 2 Emulator

BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

TimeChart - An chart library specialized for large-scale time-series data, built on WebGL.

Spector.js - Explore and Troubleshoot your WebGL scenes with ease.

particle-emitter - A particle system for PixiJS

GMLTouch-Minecraft-2D - JavaScript Minecraft 2D (cross-platform)

Ashes - WebGL2.0 3D Engine - Global Illumination - RayTracing

pcsx2 - PCSX2 - The Playstation 2 Emulator

t5c - Building a open source multiplayer 3d rpg using babylon.js and colyseus