modorganizer2-linux-installer
dxvk
modorganizer2-linux-installer | dxvk | |
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239 | 765 | |
841 | 11,934 | |
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7.3 | 9.4 | |
1 day ago | 4 days ago | |
Shell | C++ | |
GNU General Public License v3.0 only | zlib License |
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modorganizer2-linux-installer
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How to prevent update on linux - a solution.
Normally, the appmanifest read-only works fine, but on Linux (or at least for me on PopOS 22.04) I had a problem with that method. Everytime I launched steam, it edited that file even in read-only mode. Also I use modorganizer2-linux-installer, which launches MO2 through default skyrim proton prefix.
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How To Mod Oblivion On The Steam Deck
ModOrganizer 2 For Linux
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OBSE Loader (mod loader for Oblivion) keeps crashing when loading/starting game
I’m not running OBSE by itself. I’m running it alongside Mod Organizer 2. This script will setup MO2 for you and set it so that Steam launches it automatically when you press play. Then, you’ll need to follow this doc to install OBSE alongside MO2. Hopefully that would setup all of your pathing correctly.
- It's not the Game. It's the Process
- New vegas at the airport
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Modding Oblivion
Use this script. It should set everything up for you so that MO2 launches automatically when you start Oblivion through Steam.
- Vortex install stuck at “installing dotnet”
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What is the feasibility of modding on Linux?
Using this MO2 installer I've got pretty much everything working through Steam's Proton in Fedora for SSE 1.6.640.
- Is it possible to download mods off of Nexus using the "Mod Manager Download" link?
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Cannot install Mod Organizer 2.
Hey, so I'm trying to install Mod Organizer 2 for Skyrim: Special Edition, specifically using this https://github.com/rockerbacon/modorganizer2-linux-installer
dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
What are some alternatives?
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]
dxvk-async
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
skse64 - Skyrim SE Script Extender
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
goldberg_emulator
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]