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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mlua
Posts with mentions or reviews of mlua.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
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Announcing mlua v0.9 (rc) - Full featured Lua bindings to Rust
The release notes can be found here.
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Do Rust and Lua work well together?
I'm not a specialist about text based multiplayer game, but from what I saw on Wikipedia it seem doable to do it with Rust and Bevy. On top of that you can add a layer of LUA with https://github.com/khvzak/mlua (or write your own bindings and sandbox later).
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Introducing Petrichor64 - a rust and wgpu built game engine/fantasy console with lua game logic
mlua can run on emscripten target with Luau backend -> https://github.com/khvzak/mlua/issues/23
- I was searching for embedded lanaguages in Rust and I found out I can use deno https://deno.land/[email protected]/embedding_deno which is amazing has anyone tried it ?
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Repos using rlua/mlua
You can also look at the "dependents" section on crates.io https://crates.io/crates/mlua/reverse_dependencies and github https://github.com/khvzak/mlua/network/dependents
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is rlua-async supports mutli-threading?
I know mlua does support Async. I also prefer it over rlua
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Rust and Lua api
Note rlua doesn't allow you to create native modules with it and has largely been superseded by https://github.com/khvzak/mlua since it's more maintained, has native module support and stuff like Luau and async/await.
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Announcing mlua 0.8.0-beta with Roblox Luau support
I'm glad to announce first mlua version 0.8.0-beta.1 with Roblox Luau support.
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Lua: Good, Bad, and Ugly Parts
I believe mlua [0] is the recommended Lua Rust binding now.
[0] https://github.com/khvzak/mlua
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Dash.nvim v0.8.0 now supports Telescope, fzf-lua, and Snap fuzzy finders!
This is achieved through a backend/client architecture -- all core functionality (getting query results, opening selected item, search engine fallback, etc.) is implemented in a "backend" module, which is a Rust library exposed as a Lua module via mlua. The results returned by the backend then get fed into your fuzzy-finder of choice through thin clients, or "providers".
crates.io
Posts with mentions or reviews of crates.io.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-03-26.
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Migrating a JavaScript frontend to Leptos, a Rust framework
So, be sure to double-check your critical libraries and be sure their alternatives exist in the Rust ecosystem. Thereβs a good chance the crates you need are available in Rust's crates.io repository.
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Learning Rust: A clean start
The previous section was very simple, this section is also very simple but introduces us to cargo which is Rust's package manager, as a JS dev my mind goes straight to NPM.
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#2 Rust - Cargo Package Manager
Now, there has to be a place where all these packages come from. Similar to npmjs registry, where all node packages are registered, stored and retrieved, Rust also has something called crates.io where many helpful packages and dependencies are registered.
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Rust π¦ Installation + Hello World
Before proceeding, let's check https://crates.io/, the official Rust package registry.
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Underestimating rust for my Project.
The most thrilling aspect has been the joy of writing the backend. It's like every struct, enum, and method in Rust forms this interconnected Multiverse of code , which you can see in crates.io which is best Documentation experience I Ever Had.
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Top 10 Rusty Repositories for you to start your Open Source Journey
5. Crates.io
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Project Structure Clarification Coming From Python - With Example
When using crates from eg. crates.io, and also things like std and core
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Cargo has never frustrated me like npm or pip has. Does Cargo ever get frustrating? Does anyone ever find themselves in dependency hell?
Vendoring your packages was very tedious to even remotely get to work with Cargo. I spent a very long time getting Cargo to work together with cargo-local-registry. We vendor crates from crates.io and a custom internal registry.
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How did I need to know about feature rwh_05 for winit?
So this is my question: Which way was the right to find it out? There is no info about this feature on crates.io. I also have no clue what exactly it does and why it is named rwh_05.
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15,000 Go Module Repositories on GitHub Vulnerable to Repojacking Attack
Rust does it so much better with https://crates.io . I don't know why Go can't (or won't) do something similar.
What are some alternatives?
When comparing mlua and crates.io you can also consider the following projects:
rlua - High level Lua bindings to Rust
docs.rs - crates.io documentation generator
lua-lockbox - A collection of cryptographic primitives written in pure Lua
plotters - A rust drawing library for high quality data plotting for both WASM and native, statically and realtimely π¦ ππ
lua-cmake - Embed lua with CMake
Cargo - The Rust package manager
assemblyscript - A TypeScript-like language for WebAssembly.
trunk - Build, bundle & ship your Rust WASM application to the web.
mun - Source code for the Mun language and runtime.
gtk4-rs - Rust bindings of GTK 4
lokke - Lokke: Clojure for Guile
Rocket - A web framework for Rust.