miniquad VS bevy_webgl2

Compare miniquad vs bevy_webgl2 and see what are their differences.

miniquad

Cross platform rendering in Rust (by not-fl3)

bevy_webgl2

WebGL2 renderer plugin for Bevy game engine (by mrk-its)
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miniquad bevy_webgl2
12 4
1,406 171
- -
7.7 1.8
4 days ago over 2 years ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

miniquad

Posts with mentions or reviews of miniquad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-22.
  • OpenGL crates: gl vs glow vs glium
    3 projects | /r/rust | 22 Mar 2023
    You also have Miniquad which is a very cool minimal graphics project. It has almost zero dependencies (only system ones), and compiles under 2 seconds to give you a window with OpenGL on all platforms including mobile very easily. It has a wrapper graphics API but it doesn't try to be modeled after OpenGL at all (after all it might support Metal in the future), so it's gonna be quite different doing your project in it, but it's still the same kind of low level graphics.
  • Please suggest high quality render library
    3 projects | /r/rust_gamedev | 23 Jun 2022
    Theirs also https://github.com/asny/three-d or https://github.com/not-fl3/miniquad. Or lower level ones like WGPU or GLOW.
  • Is there a way to use piston with wasm?
    10 projects | /r/rust_gamedev | 9 Jan 2022
    In that same rust game jam the second most used engine was macroquad, which was used by 3 games, two of which are playable in the browser. Macroquad is a cross-platform game library inspired by raylib. Macroquad is built on top of miniquad. I think macroquad is a bit more approachable than bevy since macroquad doesn't impose an ECS and tries to be minimal with its features so they are available in all of the platforms it targets.
  • Rust alternative for PyGame ?
    10 projects | /r/rust | 2 Jan 2022
    (miniquad is a lower level lib https://github.com/not-fl3/miniquad - both miniquad and good-web-game is built on top of it)
  • Tetris Livecoding stream #3: Rendering with SDL2
    1 project | /r/rust | 26 Dec 2021
    Nice! Would love to see the same thing done with miniquad though.
  • Show HN: Life Simulation Written in Rust
    1 project | news.ycombinator.com | 28 Nov 2021
    Looks like it won't work out of the box, unfortunately, since {macro,mini}quad doesn't support a custom X11 parent window :-(

    But I've opened an issue upstream to track functionality in the renderer that would allow this[1].

    [1]: https://github.com/not-fl3/miniquad/issues/250

  • Question about rust graphics libraries
    4 projects | /r/rust | 25 Jun 2021
  • Rust, For GameDev
    8 projects | dev.to | 8 Jun 2021
    Single command deploy for both WASM and Android build instructions
  • Minimal graphics crate for Rust
    12 projects | /r/rust | 26 Apr 2021
    Hi, I am using macroquad. There is an issue with `window_reizable` property. In my archlinux, this property doesn't work when set to `false`. Then I saw here that it is used only for windows. If I am correct, could you let me know the reason for this? Thanks
  • Modern and lightweight 2d graphics engine
    4 projects | /r/rust_gamedev | 17 Feb 2021
    If you want to write your own shaders: miniquad.

bevy_webgl2

Posts with mentions or reviews of bevy_webgl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-09.
  • Is there a way to use piston with wasm?
    10 projects | /r/rust_gamedev | 9 Jan 2022
    There was a rust game jam in September 2021 and some games are playable in the browser. In that game jam the most used game engine was the bevy game engine. But most of the games made in bevy were not made playable in the browser, the ones that were playable in the browser used a third-party bevy plugin called bevy_webgl2. However now bevy has been updated to version 0.6 that has new built in WASM support, so there seems to be no need for bevy_webgl2. Targeting WASM with bevy might mean that not all features of the engine are available, so you need to limit the game’s features used to the ones that are compatible with WASM.
  • Bevy 0.5
    14 projects | /r/rust | 6 Apr 2021
    For web assembly there is the unofficial bevy_webgl2 plugin. Official bevy web assembly support would probably use the wgpu webgl backend, which still needs some work, and is currently untested in bevy.
  • Running ML models in a game (and in Wasm!)
    6 projects | dev.to | 19 Feb 2021
    Thanks to bevy_webgl2, this is actually very straightforward. I just need to add the plugin WebGL2Plugin and disable the default features of Bevy to only enable the one available on Wasm.
  • Advice for doing a web-playable 7DRL
    9 projects | /r/roguelikedev | 13 Feb 2021
    Bevy has bevy_webgl2, which is supposed to enable a way to compile bevy for wasm and consequently run in a browser.

What are some alternatives?

When comparing miniquad and bevy_webgl2 you can also consider the following projects:

macroquad - Cross-platform game engine in Rust.

wgpu-rs - Rust bindings to wgpu native library

rust-sfml - SFML bindings for Rust

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

raylib - A simple and easy-to-use library to enjoy videogames programming

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

pixels - A tiny hardware-accelerated pixel frame buffer. 🦀

bevy - A refreshingly simple data-driven game engine built in Rust

vulkano-examples - Examples of using vulkano

tract - Tiny, no-nonsense, self-contained, Tensorflow and ONNX inference

ggez - Rust library to create a Good Game Easily

bevy_webgl2_app_template