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The last couple of month, I've been doing game jams, Ludum Dare 47 and Game Off 2020 with Bevy, so I wanted to check If I could easily use Tract in a game made with Bevy and build for a Wasm target.
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One of my colleague recently starred Tract github repository and got me wondering how easy it would be to use. I know how to create a ONNX model with PyTorch Lightning, or even that there are pretrained models available. Spoilers: it's very easy to integrate!
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TL;DR: Try it here - Read the code here
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Thanks to bevy_webgl2, this is actually very straightforward. I just need to add the plugin WebGL2Plugin and disable the default features of Bevy to only enable the one available on Wasm.
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There is a bevy webgl2 template if you want to build a game that can works on all platforms.
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