|almost 2 years ago||about 2 months ago|
|MIT License||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Is there a way to use piston with wasm?
10 projects | /r/rust_gamedev | 9 Jan 2022
There was a rust game jam in September 2021 and some games are playable in the browser. In that game jam the most used game engine was the bevy game engine. But most of the games made in bevy were not made playable in the browser, the ones that were playable in the browser used a third-party bevy plugin called bevy_webgl2. However now bevy has been updated to version 0.6 that has new built in WASM support, so there seems to be no need for bevy_webgl2. Targeting WASM with bevy might mean that not all features of the engine are available, so you need to limit the game’s features used to the ones that are compatible with WASM.
14 projects | /r/rust | 6 Apr 2021
For web assembly there is the unofficial bevy_webgl2 plugin. Official bevy web assembly support would probably use the wgpu webgl backend, which still needs some work, and is currently untested in bevy.
Running ML models in a game (and in Wasm!)
6 projects | dev.to | 19 Feb 2021
Thanks to bevy_webgl2, this is actually very straightforward. I just need to add the plugin WebGL2Plugin and disable the default features of Bevy to only enable the one available on Wasm.
Advice for doing a web-playable 7DRL
9 projects | /r/roguelikedev | 13 Feb 2021
Bevy has bevy_webgl2, which is supposed to enable a way to compile bevy for wasm and consequently run in a browser.
Does anyone care about CLI/TUI games?
6 projects | /r/rust | 2 Apr 2023
I think having to use a terminal is the scary part for many people. rltk/bracket-lib can be used to get a similar look and feel if that's what's important, but it is geared toward roguelikes.
Minimal 2D library for games? I'm struggling a bit to settle on one to learn.
5 projects | /r/rust | 26 Dec 2022
Maybe bracket-lib from the amethyst authors? I‘m currently working through that book and find the library quite intuitive and simple to use. It started out as a toolkit for rouge-like games but has been getting more general. On that note, I recommend the hands-on-rust book which teaches rust concepts while building games with bracket-lib. As you have read the book, I‘m sure you would get through the first chapters quickly.
Bevy ECS or custom implementation?
2 projects | /r/bevy | 1 Nov 2022
https://github.com/amethyst/bracket-lib has a great integration with Bevy, designed for exactly this sort of thing.
libtcod use 8x8 font but scaled up to 16x16?
4 projects | /r/roguelikedev | 5 Sep 2022
How difficult could it be to make a console program that looks like this and has a game loop running on a separate thread? Any suggestions or crate recommendations are welcome!
3 projects | /r/rust_gamedev | 3 Aug 2022
I've been doing some experiments with terminal based games and landed on https://github.com/amethyst/bracket-lib It's not exactly terminal based in the sense that it actually runs on OpenGL by default. But that's a plus imho because dealing with the bits of the terminal window that can change outside of your control (like fonts, window resize, etc) is a giant pita. It does let you swap the backend to run on crossterm if that's what you really want to do but if what you're after is the aesthetic like I am having bracket_lib handling all that makes life so much better.
Rendering TUI To Web
4 projects | /r/rust | 4 Jul 2022
Sharing Saturday #420
7 projects | /r/roguelikedev | 24 Jun 2022
Bracket-Lib for Bevy Github
Sharing Saturday #418
4 projects | /r/roguelikedev | 10 Jun 2022
Bracket-Terminal/RLTK for Bevy Github Branch | Twitter | Patreon
Sharing Saturday #416
7 projects | /r/roguelikedev | 27 May 2022
bracket-lib 👈🏻 (using this now)
Console handling in bevy?
2 projects | /r/bevy | 11 Dec 2021
Hi, If you are interested in console and roguelike there is a specialised engine made just for that called bracket-lib made by Herbert Wolverson. He also has a book called Hands On Rust that is an excilent introduction to rust game development where you make a roguelike dungeon crawler in Rust using bracket-lib. I am finishing the book now and I can fully recommend it.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
wgpu-rs - Rust bindings to wgpu native library
Amethyst - Data-oriented and data-driven game engine written in Rust
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
Rust-HTML-roguelike - Rust WASM + HTML roguelike
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
rdl2021-tutorial - /r/roguelikedev Tutorial 2021