minifb VS tev

Compare minifb vs tev and see what are their differences.

minifb

MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in (by emoon)

tev

High dynamic range (HDR) image viewer for graphics people (by Tom94)
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minifb tev
10 2
925 986
- -
2.8 7.8
8 months ago 17 days ago
C C++
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

minifb

Posts with mentions or reviews of minifb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-12.

tev

Posts with mentions or reviews of tev. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • Simple TCP stream library - equivalent of rust's std::net::TcpStream?
    1 project | /r/cpp_questions | 7 Jan 2023
    Hi. I'm a C++ newbie and want to use a simple, modern library to send over a network - specifically to use the tev image viewer's IPC protocol. I don't need anything fancy, just synchronous that I can feed arrays of bytes to. I looked briefly into asio but that seems too complicated for my needs.
  • The joy of building a ray tracer, for fun, in Rust
    8 projects | news.ycombinator.com | 3 Jan 2022
    In the decade I spent working on RenderMan at Pixar, I learned just how immensely useful it was to have an image viewer running in a separate process talking to the renderer over a socket or pipe. (The Image Tool, or "It" is RenderMan's viewer.) Having it stay up even if you kill the render or it crashes for some reason and being able to flip back and forth to easily compare test renders across recompiles is game changing.

    If I were to start writing a new renderer, the first thing I'd do is to hook it up to an external image viewer over some protocol. These days, I find myself liking TEV (https://github.com/Tom94/tev) a lot as a simple open-source image viewer that supports this. See the links in the README for Python and Rust implementations of its protocol.

What are some alternatives?

When comparing minifb and tev you can also consider the following projects:

winit - Window handling library in pure Rust

raytracer-exp - A simple raytracer built as an exercise to learn some Rust

SDL - Simple Directmedia Layer

the-ray-tracer-challenge-racket - Racket implementations of the ray tracer found in The Ray Tracer Challenge book by Jamis Buck.

hdrToggle - Command Line Tool to turn on HDR in Windows 10

microui - A tiny immediate-mode UI library

keikan - An elegant (imo) rendering engine written in Rust.

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

Converseen - Converseen is a batch image converter and resizer

deno-canvas - Canvas API for Deno, ported from canvaskit-wasm (Skia).

Imath - Imath is a C++ and python library of 2D and 3D vector, matrix, and math operations for computer graphics