Arrow VS godot-google-play-billing

Compare Arrow vs godot-google-play-billing and see what are their differences.

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Arrow godot-google-play-billing
16 4
795 130
- 6.2%
7.1 4.1
about 1 month ago 6 months ago
GDScript Java
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Arrow

Posts with mentions or reviews of Arrow. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-06.

godot-google-play-billing

Posts with mentions or reviews of godot-google-play-billing. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-06.
  • Godot 4.1 Is Released
    14 projects | news.ycombinator.com | 6 Jul 2023
    There's no post or pre processing stack. You cannot access world normals, motion vectors, depth buffer and such. You can only access the color, by creating a viewport.

    Multiplatform support sucks. Mobile official plugins are dead [0], the package size is way heavier than Unity, you've got performance problems and nothing can assure your game will even be approved in Google Play. Android dev heavily requires plugins (Admob, Play Games), so unless put your game at a fixed price, you're not accomplishing anything. There's also no console support.

    But wait, the Godot leaders made a company called W4 to fix these issues! They'll bring in console support, official mobile plugins, hosted multiplayer and such. But it's an investor funded company, and they stated that they will sell the stuff. Sooo, the "it's free and open source!!!!" advantage over Unity that everyone loves doesn't seem that great now.

    I could talk all day long about Godot issues. But let's just sum it in "It's just Gimp, if compared to Photoshop". It's NOT a "It's just Blender, if compared to Maya".

    I've lost all hope on the project, it's stil years away from reaching feature parity with, at least, Unity 5. But I hope Bevy does better!

    [0] https://github.com/godotengine/godot-google-play-billing

  • Is there any working implementation for Godot 4 that allows for IAP on Android/iOS?
    1 project | /r/godot | 16 May 2023
    https://github.com/godotengine/godot-ios-plugins and https://github.com/godotengine/godot-google-play-billing
  • Help with Android In App Purchases (IAP)
    1 project | /r/godot | 20 Mar 2023
    Hello, I have downloaded the plugin from https://github.com/godotengine/godot-google-play-billing/releases and I have placed it in res/android/plugins but I don't believe it is working. I am testing it with the following code which never gives any output:
  • New to programming, Looking into Android game Development
    2 projects | /r/gamedev | 8 Aug 2022

What are some alternatives?

When comparing Arrow and godot-google-play-billing you can also consider the following projects:

awesome-godot - A curated list of free/libre plugins, scripts and add-ons for Godot

PGSGP - Play Games Services plugin for Godot Game Engine - Android

gdext - Rust bindings for Godot 4

gdsdecomp - Godot reverse engineering tools

Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.

raptor-run - The code behind Quiver's first tutorial for Godot 4

extensions - Inform 7 extensions -- some may be ready for public use, others may be barely working experiments. Enjoy!

asyncglk - AsyncGlk: A Typescript Glk library

Godot - Godot Engine – Multi-platform 2D and 3D game engine