Arrow
godot-google-play-billing
Arrow | godot-google-play-billing | |
---|---|---|
16 | 4 | |
886 | 156 | |
- | 1.9% | |
7.1 | 1.7 | |
8 months ago | 4 months ago | |
GDScript | Java | |
MIT License | MIT License |
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Arrow
- Godot 4.1 Is Released
- Graphical Interface to create dialogs, choices etc. with custom nodes
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Arrow v2 is out!
One way is to create your narrative in Arrow, then export and use it as a database for your runtime/interpreter. The official HTML-JS runtime is based on the same idea. Arrow uses this runtime to create playable exports (mainly for play-test and review). Yet it means you can use this runtime (with customization) to export text-adventures directly from the editor as well. Another way is to create multiple chapters, scenes, etc. and export them as assets for your game (e.g. each scene or branch as a dialog-tree for your RPG).
Source | Download | Web-App | Project's Wiki
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Any Tips on Good Narrative Design Software for a Nonprogrammer?
JSON is just a text file with some specific conventions to be easily readable by other programs. Though, I took a look at the Inky's JSON export, and it's kinda convoluted. In your case Arrow might be a better fit. You can also consult with your programmer, since he'll be the person implementing your dialogue in game.
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Tools/Method for planning game
I use Arrow for dialogue/scene planning.
- Just a reminder! If you need to create dialogs check out Arrow! I almost like it as much as Articy Draft.
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Markup Text Editor using Godot; It looks like one of the most useless app out there, but I added some features that made it less useless :)
For others who are curious, here is the Arrow GitHub repository.
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Arrow: Game Narrative Design Tool
Arrow v1.0.1 is released and now has the textual save preference I promised.
New release of Arrow (v1.0.1) is out.
godot-google-play-billing
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Godot 4.1 Is Released
There's no post or pre processing stack. You cannot access world normals, motion vectors, depth buffer and such. You can only access the color, by creating a viewport.
Multiplatform support sucks. Mobile official plugins are dead [0], the package size is way heavier than Unity, you've got performance problems and nothing can assure your game will even be approved in Google Play. Android dev heavily requires plugins (Admob, Play Games), so unless put your game at a fixed price, you're not accomplishing anything. There's also no console support.
But wait, the Godot leaders made a company called W4 to fix these issues! They'll bring in console support, official mobile plugins, hosted multiplayer and such. But it's an investor funded company, and they stated that they will sell the stuff. Sooo, the "it's free and open source!!!!" advantage over Unity that everyone loves doesn't seem that great now.
I could talk all day long about Godot issues. But let's just sum it in "It's just Gimp, if compared to Photoshop". It's NOT a "It's just Blender, if compared to Maya".
I've lost all hope on the project, it's stil years away from reaching feature parity with, at least, Unity 5. But I hope Bevy does better!
[0] https://github.com/godotengine/godot-google-play-billing
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Is there any working implementation for Godot 4 that allows for IAP on Android/iOS?
https://github.com/godotengine/godot-ios-plugins and https://github.com/godotengine/godot-google-play-billing
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Help with Android In App Purchases (IAP)
Hello, I have downloaded the plugin from https://github.com/godotengine/godot-google-play-billing/releases and I have placed it in res/android/plugins but I don't believe it is working. I am testing it with the following code which never gives any output:
- New to programming, Looking into Android game Development
What are some alternatives?
awesome-godot - A curated list of free/libre plugins, scripts and add-ons for Godot
PGSGP - Play Games Services plugin for Godot Game Engine - Android
gdext - Rust bindings for Godot 4
raptor-run - The code behind Quiver's first tutorial for Godot 4
gdsdecomp - Godot reverse engineering tools
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
asyncglk - AsyncGlk: A Typescript Glk library
Godot - Godot Engine – Multi-platform 2D and 3D game engine
extensions - Inform 7 extensions -- some may be ready for public use, others may be barely working experiments. Enjoy!