mgs_reversing VS sotn-decomp

Compare mgs_reversing vs sotn-decomp and see what are their differences.

mgs_reversing

Metal Gear Solid PSX reimpl repo (by FoxdieTeam)

sotn-decomp

Decompilation of Castlevania: Symphony of the Night (PSX+Saturn) (by Xeeynamo)
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mgs_reversing sotn-decomp
5 8
392 360
7.1% -
9.9 9.8
3 days ago 4 days ago
C C
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mgs_reversing

Posts with mentions or reviews of mgs_reversing. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-03.

sotn-decomp

Posts with mentions or reviews of sotn-decomp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-17.

What are some alternatives?

When comparing mgs_reversing and sotn-decomp you can also consider the following projects:

MetalGear - Fully annotated disassembly of the original Metal Gear game (MSX2, Konami, 1987, RC750)

ghidra_psx_ldr - Sony Playstation PSX executables loader for GHIDRA

psx-modding-toolchain - A set of tools to mod and reverse engineer PSX games.

silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.

c1 - Port of Crash Bandicoot to C

sm - early version

PSXDOOM-RE - Psx Doom Reverse Engineering By [GEC]

ssb-temp

CTR-ModSDK - ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.