mgcb-msbuilder
MLEM
mgcb-msbuilder | MLEM | |
---|---|---|
1 | 1 | |
3 | 74 | |
- | - | |
4.1 | 8.7 | |
about 2 years ago | 20 days ago | |
C# | C# | |
- | MIT License |
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mgcb-msbuilder
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Experimental MSBuild task that allows you to declare MGCB build entries inside .csproj project file
Would like to hear your feedback, the source code and installing instructions if you like to test it are in the repo.
MLEM
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Spritesheet Implementatoin
MLEM is a library for monogame that has spritesheets and animations. As well as Monogame.Extended. Both open source libraries you can look at for inspiration, or use if you don't want to write your own.
What are some alternatives?
CSemVer.GitBuild - Automated Constrained Semantic Versioning for Git repos
MonoGame.Extended - Extensions to make MonoGame more awesome
NsDepCop - NsDepCop is a static code analysis tool that helps to enforce namespace dependency rules in C# projects. No more unplanned or unnoticed dependencies in your system.
Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
SeasonsPlatformer - A simple platformer using monogame
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
Monofoxe - Foxes made Monogame easy.
ultraviolet - The Ultraviolet Framework is a .NET game development framework written in C#.
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.