mgcb-msbuilder VS SeasonsPlatformer

Compare mgcb-msbuilder vs SeasonsPlatformer and see what are their differences.

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mgcb-msbuilder SeasonsPlatformer
1 1
3 3
- -
4.1 2.7
about 2 years ago about 3 years ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mgcb-msbuilder

Posts with mentions or reviews of mgcb-msbuilder. We have used some of these posts to build our list of alternatives and similar projects.

SeasonsPlatformer

Posts with mentions or reviews of SeasonsPlatformer. We have used some of these posts to build our list of alternatives and similar projects.
  • I made a platformer in monogame prototype :)
    1 project | /r/monogame | 24 Apr 2021
    I made a platformer in monogame+extended+tiledsharp. I was too lazy to make a video :P so here's the public repo Yeah the code is messy coz I wrote it in hurry Just read the readme if you can't make a head or tail of it The collision part is the most important ;) https://github.com/Lioncat2002/SeasonsPlatformer

What are some alternatives?

When comparing mgcb-msbuilder and SeasonsPlatformer you can also consider the following projects:

CSemVer.GitBuild - Automated Constrained Semantic Versioning for Git repos

Monofoxe - Foxes made Monogame easy.

NsDepCop - NsDepCop is a static code analysis tool that helps to enforce namespace dependency rules in C# projects. No more unplanned or unnoticed dependencies in your system.

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

MLEM - Libraries for MonoGame and FNA that provide abstractions, quality of life improvements and additional features like a ui system and easy input handling.

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.