Noise
Chart
Noise | Chart | |
---|---|---|
3 | 2 | |
71 | 423 | |
- | - | |
10.0 | 6.4 | |
over 1 year ago | 7 months ago | |
C++ | Haskell | |
GNU General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Noise
-
procedural generation for underground geology
You might be able to find some useful insight in this project: https://github.com/mgaillard/Noise
-
Civ 6 tile blending
For mountains, you could look into something like this library for building locally computable dendrite-ish fractal functions. Civ mountains seem to follow a dendrite pattern, in that they comprise a chain of linked peaks that form a ridge or line, with receding inverted ridges carving gullies down the sides, so the linked library might at least give you some ideas on how to construct them. This feature map can be super-imposed using a circular blend mask on each hex that includes a mountain.
- Procedural noise function for terrains with coherent hydrology
Chart
-
Trying to get diagrams install/example working
So, for example, how would I get either versions of this to run with the script method? Would be nice to see ghc or ghci versions.
-
[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
What are some alternatives?
ShoreWaves - A minimalist GUI to generate shore Gerstner waves.
gloss - Painless 2D vector graphics, animations and simulations.
GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library
OpenGL - Haskell bindings to OpenGL
timeplot - Analyst's swiss army knife for visualizing data from ad-hoc log files
reanimate - Haskell library for building declarative animations based on SVG graphics
Win32 - Haskell support for the Win32 API
diagrams-lib - Diagrams standard library
plot-light - A lightweight plotting library, exporting to SVG
implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...
Gifcurry - 😎 The open-source, Haskell-built video editor for GIF makers.
reflex-gloss