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Win32
Chart | Win32 | |
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2 | 1 | |
429 | 97 | |
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6.4 | 5.7 | |
about 1 year ago | about 2 months ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
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Trying to get diagrams install/example working
So, for example, how would I get either versions of this to run with the script method? Would be nice to see ghc or ghci versions.
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
Win32
What are some alternatives?
gloss - Painless 2D vector graphics, animations and simulations.
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library
vulkan - Haskell bindings for Vulkan
timeplot - Analyst's swiss army knife for visualizing data from ad-hoc log files
hylide - GLSL embedded in Haskell
diagrams-lib - Diagrams standard library
tart - macOS and Linux VMs on Apple Silicon to use in CI and other automations
reanimate - Haskell library for building declarative animations based on SVG graphics
Gifcurry - 😎 The open-source, Haskell-built video editor for GIF makers.
OpenGL - Haskell bindings to OpenGL
brick - A declarative Unix terminal UI library written in Haskell