Noise
VoxelPlugin
Noise | VoxelPlugin | |
---|---|---|
3 | 57 | |
71 | 1,523 | |
- | - | |
10.0 | 2.7 | |
over 1 year ago | about 1 month ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
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Noise
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procedural generation for underground geology
You might be able to find some useful insight in this project: https://github.com/mgaillard/Noise
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Civ 6 tile blending
For mountains, you could look into something like this library for building locally computable dendrite-ish fractal functions. Civ mountains seem to follow a dendrite pattern, in that they comprise a chain of linked peaks that form a ridge or line, with receding inverted ridges carving gullies down the sides, so the linked library might at least give you some ideas on how to construct them. This feature map can be super-imposed using a circular blend mask on each hex that includes a mountain.
- Procedural noise function for terrains with coherent hydrology
VoxelPlugin
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What are the limits of blueprints?
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see what they're about and why you'd want one), or a system needing to process massive amounts of data quickly such as the Voxel Plugin.
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How can I make a procedural terrain using a seed?
There are some existing plugins, such as the voxel plugin that you can use, though keep in mind features like multiplayer are behind a paywall.
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Is unreal/unity efficient for a voxel game that has infinite, destructible and procedural world gen (like minecraft)?
Is unreal/unity efficient? No. There is large amounts of overhead, as they were designed for other types of games. Voxels have many unique optimisations that won't be available. You'll need to do a lot of "patch-work" to the engine. This patch-work may make this overhead extremely small, and there are some very powerful projects on these engines that are efficient (e.g., Voxel Plugin). Having to ignore a lot of the a game engines features, such as physics, is a key reason people decide to just go through the extra effort of making their own game engine.
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Showing off some interstellar travel mechanics!
Thank you! I am using the Voxel Plugin for Unreal to generate my planets, there is a free version you can play around with: https://voxelplugin.com/
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Managed to make my first online multiplayer game with physics,ragdolls and voxel terrain all by myself! (framerate drop it's due to OBS, game runs fine) Hardest part was finding information on how to make things work, so I'll be happy to give you some hints in the comments!
I used Voxel plugin
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What’s the best procedurally generated terrain plugin, UE5
Anyway here it is https://voxelplugin.com/ you can research all about it.
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Are there any good voxel game engines? *Lua compatible
No one has yet mentioned VoxelPlugin for Unreal which you could use alongside a Lua Unreal plugin.
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Is there a way to create caves in unreal engine 5.1, similar to the brushify voxel plugin?
Try https://voxelplugin.com/
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Looking for a way to edit terrain at runtime for a viva pinata like game.
I'd look at Voxel Plugin. It supports runtime edits.
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How do you guys create open world games
Hmmm I don't have a lot of experience with that but I used the Voxel plugin once to make a planet map and it was pretty good. There's even a free version if you don't want to invest. Most other plugins cost hundreds so that's good. It has a ton of features, check it out.
What are some alternatives?
ShoreWaves - A minimalist GUI to generate shore Gerstner waves.
cashgenUE - Runtime Procedural Terrain Generator for UnrealEngine
Chart - A 2D charting library for haskell
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
TileMapEditor3D - Tile map editor 3D with 3D terrains
building-blocks - A voxel library for real-time applications.
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
VoxelTerrain - This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
godot_voxel - Voxel module for Godot Engine
UE4VoxelTerrain - Unreal Engine 4: Smooth voxel terrian example
WorldPainter - WorldPainter is an interactive graphical map generator for the indie game Minecraft.
raymarching-workshop - An Introduction to Raymarching