meshnet-lab
fuse
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meshnet-lab | fuse | |
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2 | 21 | |
134 | 225 | |
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8.3 | 5.3 | |
1 day ago | 16 days ago | |
Python | HTML | |
MIT License | GNU General Public License v3.0 or later |
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meshnet-lab
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Meshtastic: An open source, off-grid, decentralized, mesh network
Most of the mobility testing has been performed either in the meshnet-lab[1] or the pineconesim[2].
As the original author of that documentation, it's quite entertaining to have it quoted back to me. :-) In any case the routing "prefers" links labelled as the internet when there is a tiebreak between two peerings between the same pair of nodes, i.e. you are connected to some other device via Wi-Fi and Bluetooth simultaneously.
And while it is true that Pinecone cannot necessarily always make the best routing decision based on public keys alone, aggressive queue management attempts to provide the best QoS for all flows and it scales very well because nodes maintain only a small amount of state about their position in the spanning tree and their position in the SNEK. Importantly, shortcuts can and often are taken when Pinecone switches to tree-based routing as the geometric distance to the destination on the tree is evaluated at each hop. Routing "by the SNEK" is used primarily to find the remote node and as a fallback in case the tree routing fails.
[1] https://github.com/mwarning/meshnet-lab
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XMPP, a Comeback Story: A Protocol for Robust, Private and Decentralized Comms
Lots of interesting stuff there - thanks :) We're using https://github.com/mwarning/meshnet-lab rather than imunes.net for network simulation currently, but will take a look.
Power usage is looking pretty positive so far; as long as we route the Matrix traffic over the routing topology rather than going full-mesh it should minimise radio usage (the main battery suck, other than screen).
For store-and-forward, honestly using P2P Nodes as intermediaries is an okay approach other than exposing metadata to them. Our plan in the longer term is to switch to loopix-style mixnets to obfuscate the store and forwarding, a la nym.
In terms of joining the network by deriving a private key from a passphrase... yup, that could be cute, although slightly terrifying in terms of the risk of weak passphrases :)
We're hoping to get the P2P network stable in the coming year (although we were also aiming for this year originally :P)
fuse
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Castle Game Engine Roadmap
Nakama does not have shared parallelism, look at http://fuse.rupy.se for better scalability.
- Unity Tutorial
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SpaceTraders: A multiplayer game built on a free web API
While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics/audio:
So I made a very scalable MMO protocol: https://github.com/tinspin/fuse
It's event based so analog movement should be compressed, which means headshot FPS are not the target audience. But it works fine with action games that take scalability into concern.
I'm curious how hard people find it to adopt. I'm guessing I need to deliver a good and open game on top of it to see adoption.
- Platform for an online multi player card game?
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Making a multiplayer server
You can tak a look at my multiplayer system if you need inspiration: https://github.com/tinspin/fuse
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3D MMO backend + client
This is the source available server: https://github.com/tinspin/fuse
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Server-Sent Events: the alternative to WebSockets you should be using
You don't need to use Event-Source to use SSE, look at how I implemented it here:
https://github.com/tinspin/fuse/blob/master/res/play.html#L1...
The XHR ready state 3 was wrongly implemented in IE7, they fixed it in IE8.
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Ask HN: Where do you hang out virtually online?
If you just want to play a multiplayer cube drop game and chat you are welcome at http://fuse.rupy.se
You can make rooms but they get the name of the user, so I guess you need to create a user with the name of the topic you're interested in! Xo
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XMPP, a Comeback Story: A Protocol for Robust, Private and Decentralized Comms
I made a better standard for this: https://github.com/tinspin/fuse
But of course it's suffering from this: https://xkcd.com/927/
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Free Multiplayer Puzzle Online
I made a multiplayer game like Dr Mario that is in alpha: http://fuse.rupy.se
What are some alternatives?
cinny - Yet another matrix client
Mirror - #1 Open Source Unity Networking Library
NomadNet - Communicate Freely
nakama - Distributed server for social and realtime games and apps.
sucks - Simple command-line script for the Ecovacs series of robot vacuums
pglet - Pglet - build internal web apps quickly in the language you already know!
polyjuice_server
matrix-bifrost - General purpose bridging with a variety of backends including libpurple and xmpp.js
dom-examples - Code examples that accompany various MDN DOM and Web API documentation pages
Element - A glossy Matrix collaboration client for the web.
vaku - vaku extends the vault api & cli