mesa-dist-win VS DXVK-macOS

Compare mesa-dist-win vs DXVK-macOS and see what are their differences.

DXVK-macOS

Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine (by Gcenx)
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mesa-dist-win DXVK-macOS
35 18
812 175
- -
9.0 4.3
7 days ago 4 months ago
Batchfile C++
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mesa-dist-win

Posts with mentions or reviews of mesa-dist-win. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-27.
  • Better performance on Intel Arc (Windows)
    1 project | /r/OpenMW | 2 Dec 2023
    Go to the website https://github.com/pal1000/mesa-dist-win/releases and download mesa3d-23.3.0-release-msvc.7z, or whatever the latest version is. Just make sure it’s the release version. I assume either the MinGW version or the MSVC version will work, but I’ve only tried the MSVC version (and it's a smaller download).
  • Pre-built Mesa3D VKN and GL on Windows
    2 projects | /r/opengl | 27 Nov 2023
    The thing is, I'm only a little more smart than most normies and the instructions provided in the website aren't clear enough for me, so I figured out I could use a precompiled version of Mesa3D (if it even exists) for Windows for convenience sake. In my searches, I have found two Github repositories of pre-built Mesa3D drivers but I don't know if they're safe. (https://github.com/pal1000/mesa-dist-win) (https://github.com/mmozeiko/build-mesa)
  • heyhey! how to run purrgatory, or other godot games, on legacy hardware!
    1 project | /r/purrgatory | 7 Jun 2023
    all you need to do is download and run this thing called the "Mesa Injector"
  • Intel G41 Express Chipset problem
    1 project | /r/intel | 29 Apr 2023
    The default WDDM driver provided by Microsoft for that GPU is a stripped down version of Intel's reference drivers without the control panel applet and the OpenGL dlls. The older Windows 7 driver will not install on anything newer because it is hardcoded to expect NT version 6.x. There were some patches released about a decade ago to fix this but you're better off running Mesa3D which re-implements OpenGL 3.3 in software https://github.com/pal1000/mesa-dist-win
  • Running modern OpenGL Windows games on Crossover
    1 project | /r/macgaming | 30 Mar 2023
    I've managed to run Windows game (Homeworld Remastered) that uses modern OpenGL (3.3) on Crossover using Mesa Zink (OpenGL implementation over Vulkan) build for Windows that you can find here: mesa-dist-win. So if you check Homeworld Remastered or any other modern OpenGL game status on Crossover you will notice that it doesn't work. The issue is that Crossover OpenGL support is limited to 2.1 even if macOS itself supports up to 4.1. I'm not sure why but that means no modern OpenGL Windows games for us. This is where Mesa Zink comes to shine. Zink is Mesa (open source OpenGL/Vulkan/etc. and drivers implementations that are used by Linux and some other operating systems) driver that implements OpenGL on top of Vulkan. There is no native Vulkan on macOS but there is MoltenVK. I was curious if MoltenVK is good enough to run Zink and some big game and turns out it is. Homeworld is working fine and performance is good. I didn't play whole campaign so I can't promise it will work without any issues but I tested it in tutorials and Player vs CPU mode and it seems to work fine with only two minor issues - game will crash if anti aliasing is enabled and there is some minor graphical glitches with invisible ships.
  • Reminder: Persona 4 Golden has been effectively unplayable since Driver 22.5.2
    1 project | /r/Amd | 21 Mar 2023
    If it's OpenGL-based, have you tried Zink? It was originally meant for Wine/Linux environments, but it should be in there as a normal DLL. It will redirect OpenGL calls to its own Vulkan-based compatibility layer.
  • osu! skin mixer v2.0 - a swiss army knife for your skins folder! Details in comments
    1 project | /r/osugame | 10 Mar 2023
    i do wonder if you can use https://github.com/pal1000/mesa-dist-win to solve your opengl errors, ive only ever tried it in a vm though
  • No Love For Radeon RX 6000 GPUs? AMD Releases RX 7000-Exclusive Radeon Software with no previous generation drivers in sight
    2 projects | /r/Amd | 25 Jan 2023
    Just gonna leave this here.
  • Build your own Android Emulator with QEMU and Bliss OS on Windows 10/11 with Hyper-V enabled
    2 projects | /r/emulation | 6 Jan 2023
    instead of 46 & 460 with my Windows drivers. So I think there is still something preventing your system from working. I would recommend you submit an issue and see if pal1000 or someone else can help troubleshoot the issue: https://github.com/pal1000/mesa-dist-win/issues
  • Game crashes to desktop with a submit crash report window on Linux...
    2 projects | /r/victoria3 | 26 Oct 2022
    Try this like the Hiacenty did but for win https://github.com/pal1000/mesa-dist-win/issues/63

DXVK-macOS

Posts with mentions or reviews of DXVK-macOS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-27.
  • GTA V DXVK fix (tutorial)
    1 project | /r/macgaming | 23 Jun 2023
    I also downloaded https://github.com/Gcenx/DXVK-macOS/releases and put the contents of x64 directly into the game folder (not sure if this is also necessary)
  • F1 2020 Keeps crashing on CrossOver
    1 project | /r/macgaming | 2 Apr 2023
    And DXVK from https://github.com/Gcenx/DXVK-macOS/releases
  • Is there any better way for playing DRG on macOS? (Mac mini M1 on Ventura)
    2 projects | /r/macgaming | 27 Mar 2023
    I just wanted to jump in here and say that i've been playing DRG through Crossover for a few hours now, i have things to note; -Base 14" M1 Pro MBP -Windows 10 64 bit bottle -Used MoltenVK dylib from https://github.com/nastys/MoltenVK/releases ^ This is the important part, replace MoltenVK.dylib in "Contents/SharedSupport/CrossOver/lib64" (In the Crossover package) with the one above -Tried both original and modded async dll's from https://github.com/Gcenx/DXVK-macOS/releases Both dll kits performed similarly within 5% of eachother, so this step can be ignored in my case. Might help with higher end M1/M2 Max -While i only managed to average 55fps in the lobby, i ended up having a "stable" (minus the compiling of shaders stutters) 75fps+ in 1440p -Performance is only slightly affected by graphics quality/resolution, which leads me to believe that in my case, i'm bottlenecked by the CPU.
  • Overwatch 2 works on mac m1 FINALLY!
    2 projects | /r/overwatch2 | 23 Mar 2023
    DXVK-macOS: install these libraries, then these.Game hungs a bit at start, but then works good for me. And UI icons are missed, so you should know what to press in menu.
  • My personal grievances with AppleGamingWiki
    1 project | /r/macgaming | 21 Mar 2023
    For DXVK you’d really want to be using dxvk-macOS-async-1.10.3_for_crossover, that contains all expected dlls and can replace the ones shipped by CodeWeavers.
  • KSP 2 on Mac OS and performance optimizations
    2 projects | /r/KerbalSpaceProgram | 27 Feb 2023
    For the brave ones who are willing to get their hands a little dirty, I discovered some ways to both improve performance and get rid of the graphical issue with the ocean on Kerbin. To do so, you need to build the latest MoltenVK and grab the latest DXVK release and update the proper files in your Crossover installation. In addition, you need to copy the dxvk.conf file and place it in the same directory as KSP2_x64.exe. Set enableRefactoring, ignoreGraphicsBarriers, and enableAsync to True in this config file. My experience from these tweaks was a 20-25% increase in FPS.
  • CrossOver 22.1.0 Far Cry 3
    1 project | /r/macgaming | 16 Feb 2023
    Download latest release DXVK from here https://github.com/Gcenx/DXVK-macOS (dxvk-macOS-async-1.10.3_for_crossover)
  • Star Trek Online and CrossOver on M1 - latest update failing due to "missing DX 11.0 features"?
    1 project | /r/macgaming | 29 Jan 2023
    You’d want to be using ether the version shipped with CrossOver or use the custom version I’m providing DXVK-macOS
  • Windows (Steam) Borderlands 3 on Mac via Crossover - Quick update
    2 projects | /r/macgaming | 23 Jan 2023
  • Wineskin Winery - What's the difference between MoltenVK and DXVK?
    2 projects | /r/macgaming | 9 Jan 2023
    According to DXVK-macOS, only DX10 (64-bit) and DX11 (64-bit) are supported so maybe WineD3D is required for D3D9?

What are some alternatives?

When comparing mesa-dist-win and DXVK-macOS you can also consider the following projects:

windows-utils - Windows tools to use like linux in wsl2

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

swiftshader-dist-win - Google SwiftShader Windows builds focused on Vulkan driver with utilities to help usage

Proton - Compatibility tool for Steam Play based on Wine and additional components

sodium-fabric - A Fabric mod designed to improve frame rates and reduce micro-stutter

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

wsa-toolbox - A Windows 11 application to easily install and use the Windows Subsystem For Android™ package on your computer.

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

Windows-DARK - A Windows based program that turns on/off DARK MODE based on custom time schedule

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]