mesa-dist-win
sodium-fabric
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mesa-dist-win | sodium-fabric | |
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35 | 138 | |
805 | 4,462 | |
- | 1.6% | |
8.9 | 9.4 | |
7 days ago | 5 days ago | |
Batchfile | Java | |
MIT License | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mesa-dist-win
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Better performance on Intel Arc (Windows)
Go to the website https://github.com/pal1000/mesa-dist-win/releases and download mesa3d-23.3.0-release-msvc.7z, or whatever the latest version is. Just make sure it’s the release version. I assume either the MinGW version or the MSVC version will work, but I’ve only tried the MSVC version (and it's a smaller download).
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Pre-built Mesa3D VKN and GL on Windows
The thing is, I'm only a little more smart than most normies and the instructions provided in the website aren't clear enough for me, so I figured out I could use a precompiled version of Mesa3D (if it even exists) for Windows for convenience sake. In my searches, I have found two Github repositories of pre-built Mesa3D drivers but I don't know if they're safe. (https://github.com/pal1000/mesa-dist-win) (https://github.com/mmozeiko/build-mesa)
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heyhey! how to run purrgatory, or other godot games, on legacy hardware!
all you need to do is download and run this thing called the "Mesa Injector"
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Intel G41 Express Chipset problem
The default WDDM driver provided by Microsoft for that GPU is a stripped down version of Intel's reference drivers without the control panel applet and the OpenGL dlls. The older Windows 7 driver will not install on anything newer because it is hardcoded to expect NT version 6.x. There were some patches released about a decade ago to fix this but you're better off running Mesa3D which re-implements OpenGL 3.3 in software https://github.com/pal1000/mesa-dist-win
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Running modern OpenGL Windows games on Crossover
I've managed to run Windows game (Homeworld Remastered) that uses modern OpenGL (3.3) on Crossover using Mesa Zink (OpenGL implementation over Vulkan) build for Windows that you can find here: mesa-dist-win. So if you check Homeworld Remastered or any other modern OpenGL game status on Crossover you will notice that it doesn't work. The issue is that Crossover OpenGL support is limited to 2.1 even if macOS itself supports up to 4.1. I'm not sure why but that means no modern OpenGL Windows games for us. This is where Mesa Zink comes to shine. Zink is Mesa (open source OpenGL/Vulkan/etc. and drivers implementations that are used by Linux and some other operating systems) driver that implements OpenGL on top of Vulkan. There is no native Vulkan on macOS but there is MoltenVK. I was curious if MoltenVK is good enough to run Zink and some big game and turns out it is. Homeworld is working fine and performance is good. I didn't play whole campaign so I can't promise it will work without any issues but I tested it in tutorials and Player vs CPU mode and it seems to work fine with only two minor issues - game will crash if anti aliasing is enabled and there is some minor graphical glitches with invisible ships.
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Reminder: Persona 4 Golden has been effectively unplayable since Driver 22.5.2
If it's OpenGL-based, have you tried Zink? It was originally meant for Wine/Linux environments, but it should be in there as a normal DLL. It will redirect OpenGL calls to its own Vulkan-based compatibility layer.
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osu! skin mixer v2.0 - a swiss army knife for your skins folder! Details in comments
i do wonder if you can use https://github.com/pal1000/mesa-dist-win to solve your opengl errors, ive only ever tried it in a vm though
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No Love For Radeon RX 6000 GPUs? AMD Releases RX 7000-Exclusive Radeon Software with no previous generation drivers in sight
Just gonna leave this here.
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Build your own Android Emulator with QEMU and Bliss OS on Windows 10/11 with Hyper-V enabled
instead of 46 & 460 with my Windows drivers. So I think there is still something preventing your system from working. I would recommend you submit an issue and see if pal1000 or someone else can help troubleshoot the issue: https://github.com/pal1000/mesa-dist-win/issues
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Game crashes to desktop with a submit crash report window on Linux...
Try this like the Hiacenty did but for win https://github.com/pal1000/mesa-dist-win/issues/63
sodium-fabric
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Sodium causing crashes
[22:52:47] [Render thread/WARN]: If the game crashes immediately after this point, please make a bug report: https://github.com/CaffeineMC/sodium-fabric/issues
- Sodium 0.5.0
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The Crashes of Grian
I googled "fabric crashes with falling block" and found this GitHub Issue in the Sodium Repo. Solution: install Indium, because continuity relies on it to bridge over to sodium.
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Sand?
It`s Indium. https://github.com/CaffeineMC/sodium-fabric/issues/1324
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1.20 optifine
GitHub link
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Torch flames appearing through walls whenever I pick up an item
if https://github.com/CaffeineMC/sodium-fabric/issues/1006 is what you are talking about, it is an upstream issue for any forge port of the sodium mod
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Does anyone know why my Minecraft looks really jagged? It looks like the anti-aliasing/anisotropic filtering is really off or something.
Wow, a reasonable criticism! According to this issue, transparency sorting hasn’t been implemented, and so the behavior is inconsistent. Surprised to see a pull request linked that had fixed it, but was never merged and is now incompatible. Definitely affects users who have farms and stained glass builds though!
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Optifine making chunks/the entire world invisible?
The problem with the multithreaded version of Optifine is that OpenGL doesn't officially support multithreading (at least not with older versions of OpenGL; Sodium (for modern versions) uses a "multidraw" function to get up to 10x the FPS but also uses OpenGL 4+, and even then it has issues on many drivers. Note that using such modern features would require a "core profile", precluding the use of all legacy fixed-function methods so the entire renderer would have to be rewritten).
- [java] Visual glitch when placing blocks above y 61 or breaking
- Is this ice glitch a Sodium thing? Any ideas on a fix?
What are some alternatives?
windows-utils - Windows tools to use like linux in wsl2
optifine
swiftshader-dist-win - Google SwiftShader Windows builds focused on Vulkan driver with utilities to help usage
lithium-fabric - A Fabric mod designed to improve the general performance of Minecraft without breaking things
wsa-toolbox - A Windows 11 application to easily install and use the Windows Subsystem For Android™ package on your computer.
Starlight - Rewrites the light engine to fix lighting performance and lighting errors
Windows-DARK - A Windows based program that turns on/off DARK MODE based on custom time schedule
hydrogen-fabric - Things of which are too dangerous to put in Lithium.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
FarPlaneTwo - Level-of-Detail renderer in Minecraft. Allows for render distances of millions of blocks. (Cubic Chunks-compatible) (WIP)
citra - A Nintendo 3DS Emulator
Indium - Sodium addon providing support for the Fabric Rendering API, based on Indigo