mesa-dist-win VS dxvk

Compare mesa-dist-win vs dxvk and see what are their differences.

dxvk

Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine (by doitsujin)
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mesa-dist-win dxvk
35 765
808 11,843
- -
8.9 9.4
1 day ago 6 days ago
Batchfile C++
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mesa-dist-win

Posts with mentions or reviews of mesa-dist-win. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-27.
  • Better performance on Intel Arc (Windows)
    1 project | /r/OpenMW | 2 Dec 2023
    Go to the website https://github.com/pal1000/mesa-dist-win/releases and download mesa3d-23.3.0-release-msvc.7z, or whatever the latest version is. Just make sure it’s the release version. I assume either the MinGW version or the MSVC version will work, but I’ve only tried the MSVC version (and it's a smaller download).
  • Pre-built Mesa3D VKN and GL on Windows
    2 projects | /r/opengl | 27 Nov 2023
    The thing is, I'm only a little more smart than most normies and the instructions provided in the website aren't clear enough for me, so I figured out I could use a precompiled version of Mesa3D (if it even exists) for Windows for convenience sake. In my searches, I have found two Github repositories of pre-built Mesa3D drivers but I don't know if they're safe. (https://github.com/pal1000/mesa-dist-win) (https://github.com/mmozeiko/build-mesa)
  • heyhey! how to run purrgatory, or other godot games, on legacy hardware!
    1 project | /r/purrgatory | 7 Jun 2023
    all you need to do is download and run this thing called the "Mesa Injector"
  • Intel G41 Express Chipset problem
    1 project | /r/intel | 29 Apr 2023
    The default WDDM driver provided by Microsoft for that GPU is a stripped down version of Intel's reference drivers without the control panel applet and the OpenGL dlls. The older Windows 7 driver will not install on anything newer because it is hardcoded to expect NT version 6.x. There were some patches released about a decade ago to fix this but you're better off running Mesa3D which re-implements OpenGL 3.3 in software https://github.com/pal1000/mesa-dist-win
  • Running modern OpenGL Windows games on Crossover
    1 project | /r/macgaming | 30 Mar 2023
    I've managed to run Windows game (Homeworld Remastered) that uses modern OpenGL (3.3) on Crossover using Mesa Zink (OpenGL implementation over Vulkan) build for Windows that you can find here: mesa-dist-win. So if you check Homeworld Remastered or any other modern OpenGL game status on Crossover you will notice that it doesn't work. The issue is that Crossover OpenGL support is limited to 2.1 even if macOS itself supports up to 4.1. I'm not sure why but that means no modern OpenGL Windows games for us. This is where Mesa Zink comes to shine. Zink is Mesa (open source OpenGL/Vulkan/etc. and drivers implementations that are used by Linux and some other operating systems) driver that implements OpenGL on top of Vulkan. There is no native Vulkan on macOS but there is MoltenVK. I was curious if MoltenVK is good enough to run Zink and some big game and turns out it is. Homeworld is working fine and performance is good. I didn't play whole campaign so I can't promise it will work without any issues but I tested it in tutorials and Player vs CPU mode and it seems to work fine with only two minor issues - game will crash if anti aliasing is enabled and there is some minor graphical glitches with invisible ships.
  • Reminder: Persona 4 Golden has been effectively unplayable since Driver 22.5.2
    1 project | /r/Amd | 21 Mar 2023
    If it's OpenGL-based, have you tried Zink? It was originally meant for Wine/Linux environments, but it should be in there as a normal DLL. It will redirect OpenGL calls to its own Vulkan-based compatibility layer.
  • osu! skin mixer v2.0 - a swiss army knife for your skins folder! Details in comments
    1 project | /r/osugame | 10 Mar 2023
    i do wonder if you can use https://github.com/pal1000/mesa-dist-win to solve your opengl errors, ive only ever tried it in a vm though
  • No Love For Radeon RX 6000 GPUs? AMD Releases RX 7000-Exclusive Radeon Software with no previous generation drivers in sight
    2 projects | /r/Amd | 25 Jan 2023
    Just gonna leave this here.
  • Build your own Android Emulator with QEMU and Bliss OS on Windows 10/11 with Hyper-V enabled
    2 projects | /r/emulation | 6 Jan 2023
    instead of 46 & 460 with my Windows drivers. So I think there is still something preventing your system from working. I would recommend you submit an issue and see if pal1000 or someone else can help troubleshoot the issue: https://github.com/pal1000/mesa-dist-win/issues
  • Game crashes to desktop with a submit crash report window on Linux...
    2 projects | /r/victoria3 | 26 Oct 2022
    Try this like the Hiacenty did but for win https://github.com/pal1000/mesa-dist-win/issues/63

dxvk

Posts with mentions or reviews of dxvk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-07.
  • Elbrus-8S
    1 project | news.ycombinator.com | 12 Jan 2024
    Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
  • "LibreOffice is better at reading old Word files than Word"
    5 projects | news.ycombinator.com | 7 Jan 2024
  • Game crashes within 10 seconds of launching unless I reinstall from scratch
    2 projects | /r/satisfactory | 9 Dec 2023
    From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub​​, Steam Community​​, and the DXVK GitHub page​​.
  • It’s time for change!!
    1 project | /r/GTAIV | 8 Dec 2023
    Kid named DXVK :
  • Running GTA IV using dxvk
    1 project | /r/GTA | 7 Dec 2023
    DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
  • almost 120 fps smooth camera movement
    2 projects | /r/thesims3 | 7 Dec 2023
    Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
  • Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
    1 project | /r/IntelArc | 29 Nov 2023
    What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
  • Re-Installed game an hour ago, got hit with App will Terminate Now
    1 project | /r/sims2help | 19 Nov 2023
  • DXVK 2.3 released bringing several improvements and bug fixes for various games
    1 project | /r/linuxmasterrace | 9 Sep 2023
  • DXVK 2.3 Brings Presentation Improvements & More Game Fixes
    1 project | /r/SteamDeck | 7 Sep 2023

What are some alternatives?

When comparing mesa-dist-win and dxvk you can also consider the following projects:

windows-utils - Windows tools to use like linux in wsl2

dxvk-async

swiftshader-dist-win - Google SwiftShader Windows builds focused on Vulkan driver with utilities to help usage

vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]

sodium-fabric - A Fabric mod designed to improve frame rates and reduce micro-stutter

d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2

wsa-toolbox - A Windows 11 application to easily install and use the Windows Subsystem For Android™ package on your computer.

GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]

Windows-DARK - A Windows based program that turns on/off DARK MODE based on custom time schedule

proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components

citra - A Nintendo 3DS Emulator

d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]