megastructures-prototypes
Prototypes for the MEGASTRCUTURE roguelike game project (by Klaim)
gruid
Cross-platform grid-based UI and game framework. (by anaseto)
megastructures-prototypes | gruid | |
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7 | 13 | |
4 | 80 | |
- | - | |
8.2 | 0.0 | |
7 months ago | 9 months ago | |
C++ | Go | |
MIT License | ISC License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
megastructures-prototypes
Posts with mentions or reviews of megastructures-prototypes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-04.
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Sharing Saturday #495
website | github | devlog | Project Summary (this reddit)
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build2 0.16.0 released - adds system package manager integration
These days I am packaging some libraries, including godot-cpp to use it to make GDExtensions which are plugins for the Godot Engine, as part of some game project I'm making prototypes for (to check some technical aspects of the future game). It's all using build2.
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Sharing Saturday #467
I livestream the prototypes and the code is on github but I dont know if I will continue like that for the game proper, probably not as it adds complexity in my development process... Both have advantages too so I'm still thinking until I will be forced to decide when I start the game proper.
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Anybody (else) making Rogue-likes or text adventures on the web using a web dev stack?
More details: - https://klaim.itch.io/megastructures - https://www.reddit.com/r/roguelikedev/comments/10d4013/2023_in_roguelikedev_megastructures/ - prototypes: https://github.com/Klaim/megastructures-prototypes
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Sharing Saturday #455
MEGASTRUCTURES | github | devlog | livestreams Project Summary: https://www.reddit.com/r/roguelikedev/comments/10d4013/2023_in_roguelikedev_megastructures/
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Sharing Saturday #454
MEGASTRUCTURES | github | devlog | livestreams
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Sharing Saturday #452
MEGASTRUCTURES | Github (prototypes) | Info | DevLog | Twitch
gruid
Posts with mentions or reviews of gruid.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-04.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'll be doing the tutorial in python3 again so I don't get bogged down by language details, but I also considered trying out Go+gruid.
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Sharing Saturday #454
I started out using the Symmetric Shadow Casting algorithm provided by the RL lib I am using (https://github.com/anaseto/gruid) and soon managed to get something on the screen by using the HSV color space (https://imgur.com/kfXldLa).
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Sharing Saturday #416
Base game library is gruid , which is a game library build around grids which is absolutely perfect for rougelikes. I am also pretty into the ECS way of building games, coming from rust I have tried SPECs, Legion, and even Bevy (although bevy is a full fledge game library build around ECS).
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Sharing Saturday #352
Gruid Repository
- Gruid: a cross-platform grid-based UI framework with tcell, SDL2 and js drivers using an Elm-inspired architecture
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Sharing Saturday #351
Gruid Repository
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Trystans AsciiPanel in Go
You can try gruid. It should now be ready for use, as harmonist as been completely ported (not released a stable version yet, but the development version is playable. The library supports the terminal, SDL and the browser. I would gladly appreciate feedback on other using the library.
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Sharing Saturday #350
Gruid Repository
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Roguelike in Go Tutorial
Have you considered using gruid? Even if you don't use the UI stuff (though it has roguelike-friendly features, such as replay), you could still use the paths and rl packages, that offer several pathfinding algorithms (including A* and its optimisation for grid-based games JPS), two field of view algoritms (including the new symmetric shadow casting, recently added into libtcod too), parametrable cellular automata map generation, vault manipulation and an event queue (to schedule effects). I would gladly welcome feedback using the library.
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Sharing Saturday #346
Gruid Repository
What are some alternatives?
When comparing megastructures-prototypes and gruid you can also consider the following projects:
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
Ebiten - Ebitengine - A dead simple 2D game engine for Go
Parallax_Engine
dear-imgui-unity - Unity package for Dear ImGui
godot-cpp - build2 package for Godot's GDExtension library
ECS - A templated, single-file header only Entity Component implementation.
python-tcod-ec - Entity/Component containers for implementing composition over inheritance. Works well with type hinting.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
ignorant-toothpaste - Yet Another Game Build
rust-rl - a roguelike in rust using rltk/bracket-lib
revengate
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
megastructures-prototypes vs godot_dialogue_manager
gruid vs Ebiten
megastructures-prototypes vs Parallax_Engine
gruid vs dear-imgui-unity
megastructures-prototypes vs godot-cpp
gruid vs ECS
megastructures-prototypes vs python-tcod-ec
gruid vs bracket-lib
megastructures-prototypes vs ignorant-toothpaste
gruid vs rust-rl
megastructures-prototypes vs revengate
gruid vs Axes-Armour-Ale