megaglest-source
permafrost-engine
Our great sponsors
- Onboard AI - Learn any GitHub repo in 59 seconds
- InfluxDB - Collect and Analyze Billions of Data Points in Real Time
- SaaSHub - Software Alternatives and Reviews
megaglest-source | permafrost-engine | |
---|---|---|
3 | 10 | |
332 | 2,544 | |
0.0% | - | |
10.0 | 0.0 | |
4 days ago | 6 days ago | |
C++ | C | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
megaglest-source
- Permafrost engine – An OpenGL RTS game engine written in C
-
AppImages now available for current development snapshots
AppImages are now available for current development snapshots. They don't contain the data, so you'll have to clone the data repository, then put the MegaGlest AppImage in the data root directory.
permafrost-engine
- Permafrost engine – An OpenGL RTS game engine written in C
- are there tutorials for code organization for games in C?
-
Three Dynamic Array Implementations : Template-Macro, Void Pointer , Fat Pointer
Yea, bit annoying to do that, especially in a large project some vectors need to be static some need to be exposed in the API. In my mind the best solution is to add another macro parameter that lets the user change the function scope on the fly. See the vector used in the permafrost engine (a fellow redditor); when I first saw how he wrote his template macros it was a game changing trick.
-
100k members! To celebrate, what is your favorite piece of C code you have written?
I'm into my third year of writing my own RTS game engine in C. Complete with OpenGL rendering, group pathfinding of 1k+ entities, Python scripting, yada, yada, yada.
What are some alternatives?
qb64 - BASIC for the modern era.
mark_vi - mark_v_1099_revision_4_source
no - Source code for the no app
Quake-2 - Quake 2 GPL Source Release
openTri - openTRI is a game engine for the Playstation Portable (PSP)
Quake-III-Arena - Quake III Arena GPL Source Release
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
instead - INSTEAD - Simple Text Adventure Interpreter
tilck - A Tiny Linux-Compatible Kernel
smenu - smenu started as a lightweight and flexible terminal menu generator, but quickly evolved into a powerful and versatile CLI selection tool for interactive or scripting use.
LearnC - Contains source code and resources for the Ebook Learn C Games Programming For Beginners Windows edition.
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).