dxvk
MoltenVK
dxvk | MoltenVK | |
---|---|---|
19 | 2 | |
110 | 2 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
C++ | Objective-C++ | |
zlib License | Apache License 2.0 |
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dxvk
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Crossover22: The Witcher 3 stops running when intro videos are over and gameplay is supposed to begin
For those 6 dll-files I tried both dxvk 1.10.1 as well as 1.9.3
- Any news on DXVK? Especially with Parallels Desktop
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AOE2:DE on Macbook Pro
To make the stutter less bad I also had to install new dxvk files from here: https://github.com/marzent/dxvk/releases
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DXVK DLLs - Marzent versus Doitsujin?
Just a quick question. So I was just setting up Crossover and downloaded the newest DXVK DLLs. I noticed there's the Marzent version and the original Doitsujin one. What's the difference between these, and which should be used for Crossover?
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Trying to play hello neighbor on MacOS High Sierra
Grab DXVK from here: https://github.com/marzent/dxvk and replace the .dll files in system32 from the DXVK file in the x64 folder.
- The state of FFXIV on macOS
- Black ops 1 Almost perfect
- DXVK 1.10 for Mac
- Sifu on crossover
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The forest on crossover
That’s why you shouldn’t use upstream DXVK instead use https://github.com/marzent/dxvk
MoltenVK
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M1 Max NFSU2 Performance Issues with Crossover 21 & Wineskin
When the graphics settings are set low, performance is just OK, but when maxed out things become an issue. There's quite a bit of lag during free-roam, and when starting races it becomes basically unplayable. Considering this game can run full speed at max graphics & native resolution through Parallels Win11 ARM, I know this must be some kind of software-side issue. Could it be I don't have Vulkan setup properly? If so what's the proper process to get this working? I know there's also the MoltenVK dylib, but even after adding this to every part of the Wineskin bottle and Crossover app everywhere I can find other .dylib's, nothing seems to really help the performance. Below is a video demonstration. Keep in mind while it's at native 16-inch MBP resolution, it makes no difference whether it's at that or 1080p:
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Fallout 4 works: M1, CrossOver 21 w dxvk-1.9.2-mac-async, MoltenVK1.1.4 / 1.1.6
or this build of 1.1.6 for M1 from here: https://github.com/FleetAdmiralButter/MoltenVK/releases/tag/v1.1.6
What are some alternatives?
dxvk-async
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.
wineskin - Wineskin is a tool used to make ports of Windows software to Mac OS X
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
nixos-configs - My NixOS and nix-darwin configs
winecx - Codeweavers modified wine version. This repository is just a mirror of https://media.codeweavers.com/pub/crossover/source/
XIV-on-Mac - Wine Wrapper, Setup tool and launcher for FFXIV on mac
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
nixpkgs - Nix Packages collection
DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine