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MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS. (by FleetAdmiralButter)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Copied dxvk-1.9.2-mac-async x32 binaries into game install folder with speed2.exe
When the graphics settings are set low, performance is just OK, but when maxed out things become an issue. There's quite a bit of lag during free-roam, and when starting races it becomes basically unplayable. Considering this game can run full speed at max graphics & native resolution through Parallels Win11 ARM, I know this must be some kind of software-side issue. Could it be I don't have Vulkan setup properly? If so what's the proper process to get this working? I know there's also the MoltenVK dylib, but even after adding this to every part of the Wineskin bottle and Crossover app everywhere I can find other .dylib's, nothing seems to really help the performance. Below is a video demonstration. Keep in mind while it's at native 16-inch MBP resolution, it makes no difference whether it's at that or 1080p: