macros
hey-wait
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macros | hey-wait | |
---|---|---|
55 | 17 | |
199 | 9 | |
2.0% | - | |
4.0 | 0.0 | |
7 days ago | about 1 year ago | |
JavaScript | JavaScript | |
Creative Commons Attribution Share Alike 4.0 | MIT License |
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macros
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Where to learn coding for Foundry?
Yeah, learning how to do other stuff in Javascript is a good way to start. But then maybe look at things like the example scripts in the community macros: https://github.com/foundry-vtt-community/macros
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Patreons or places for macros for Dnd 5e
Have a look at the community free macro module. https://github.com/foundry-vtt-community/macros
- Macros for barbarian rage
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Any good "VTTs" for in-person games using a TV for maps?
If you code at all, then Foundry jumps even higher up the recommendation list since it's designed intentionally to allow people to build stuff and add functionality. As someone who used to mess with R20 macros and their proprietary API, this is probably one of my favorite benefits to Foundry. They have some typical documentation though if you prefer examples the community macros repo is great for that.
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Too long game breakage rant with a short follow up question.
Read some of the shorter/simpler macros from https://github.com/foundry-vtt-community/macros to get a sense of how they work.
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How can I select multiple tokens easily?
This macro in the FoundryVTT Community Macros GitHub repository "selects all actors of the same name on the scene." I haven't tested it, but these macros have never given me issues in the past, and I recommend checking out that repo if there's ever something you're looking for.
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Questions about Foundry, (Fog of War)
Quick size control (#2) is generally handled by macros. There's a macro for quickly swapping tokens between 1x1 and 2x2 in the community macros. If you want some that will just bump a token up or down 1 grid size, I can get you mine personal ones in a bit when I'm at my main computer/
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[Toolkit 13] Macro to remove all current active effects on a token?
buttonpushertv
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Macro or Midi QOL for paladin Laying on Hands
Try this one: https://github.com/foundry-vtt-community/macros/blob/4e25a66ef7990dbcb0c9015b554286de147c5116/actor/5e_lay_on_hands.js
- How do I create "Lay on Hands" for a paladin?
hey-wait
- Invisible trap tiles
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Concerns with running a mega dungeon in Foundry!
This is common in dungeon delves. Check out the Hey, Wait! package, or pause while narrating. But personally I like not using the megadungeon map. I often use room illustrations or renders of dungeon maps. Then slice out or redraw battle maps for the areas you do need the grid for (you often don't). Megadungeon maps are simple and functional for the GM to reference and easily tweak while improvising. Not beautified for the player's eyes.
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"Hey, wait!" addon doesn't seem to work anymore
Yes. https://foundryvtt.com/packages/hey-wait/
- How does everyone Manage Complex Dungeon Crawls?
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This module feels like a nice change of pace
I use the Hey Wait! module for traps and the like if they trigger them and its worked out alright so far.
- Herding cats
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Assigning a user permission "owner"
This is frankly a level of paranoia that is foreign to me, but hey, it's your game. I tend to agree with Atro's skepticism about this being a necessary feature. Maybe someone will make a mod for it, beyond things like Hey Wait! and Not Your Turn! (both designed to limit player movement).
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Can I make an automatic trap without any / many mods ?
To pause the game when they step on it, you're looking for Hey, Wait!
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New to Foundry Typical Questions
Hey, Wait! — allows you to define areas of the map that cause a game pause when a token enters
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How do you guys handle players entering a monster's line of sight?
The Hey, Wait! module
What are some alternatives?
foundry-vtt-macros
fvtt-wfrp4e-gmtoolkit - Utility module with tweaks, enhancements and macros to help GMs with game management when running Warhammer Fantasy Roleplay (4e) sessions in Foundry Virtual Tabletop.
FoundryVTT-Actor-Attribute-Lists - A macro that displays the data fields usable in roll commands (e.g. @abilities.str.mod) for the selected actor in FoundryVTT.
Foundry-Stream-Module - Implements two-way communication between Foundry VTT and Twitch, allowing for two-way chat plus adds dice rolling requests, a tabbed chat window, a separate dice engine for just for viewers, event handling and several moderation commands directly into Foundry itself, bringing your streamed game to the next level of interactivity!
forbidden-lands-foundry-vtt - This is a Forbidden Lands game System for the Foundry Virtual Tabletop. Made by @Perfectro, @patrys and @aMediocreDad. Maintained by @aMediocreDad
innocenti-openlock - Modules for opening locks using keys, force or picklock
target-lock - [DEPRECATED] Foundry pf2e module to list targeted tokens in damage roll dialog
foundry-pathbuilder2e-import - A module for Foundry VTT importing Pathbuilder 2e characters.
dae
FoundryVTT-Module-Template - A template repository for FoundryVTT module development that comes with versioned CI/CD
foundryvtt-attack-roll-check-5e - A tiny module that helps GMs know when an attack roll hits a targeted creature.
wild-magic-surge-5e - Detects whether a character with the wild magic feat casts a spell and adds a reminder to the chat.